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Old 06-15-06, 08:20 AM   #16
Cdre Gibs
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Due to Anvarts tireless efforts to bring to all of us his beaut Litup Passanger Liner I decided he needed a few more skins to go on that wonderful ship. So to that end I have made backwards compatable a large selection of Ibecomelife's wonderful Passanger Liner skins. I also took the liberty to add some veriasion to those skins to get a little bit more eye candy.

Litup Liner Skins.zip

Last edited by Cdre Gibs; 06-15-06 at 09:26 AM.
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Old 06-15-06, 09:01 AM   #17
Myxale
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Thanx Gibs!
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Old 06-15-06, 09:20 AM   #18
bigboywooly
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Quote:
Originally Posted by Cdre Gibs
Due to Anvarts tireless efforts to bring to all of us his beaut Litup Passanger Liner I decided he need a few more skins to go on that wonderful ship. So to that end I have made backwards compatable a large selection of Ibecomelife's wonderful Passanger Liner skins. I also took the liberty to add some veriasion to those skins to get a little bit more eye candy.

Litup Liner Skins.zip
WOW 45 new skins for this ship Kudos Cdre
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Old 06-15-06, 04:42 PM   #19
messenger42
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does this mod compatibilty with GW1.1 and NYGM ver2.
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Old 06-15-06, 05:08 PM   #20
Stiebler
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Great work, Anvart.

The mod works beautifully. It is spectacular at night.
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Old 06-15-06, 05:12 PM   #21
Kpt. Lehmann
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Cdre Gibs
Due to Anvarts tireless efforts to bring to all of us his beaut Litup Passanger Liner I decided he needed a few more skins to go on that wonderful ship. So to that end I have made backwards compatable a large selection of Ibecomelife's wonderful Passanger Liner skins. I also took the liberty to add some veriasion to those skins to get a little bit more eye candy.

Litup Liner Skins.zip
Thanks, Cdre Gibs.
But with skins
it is necessary to be cautious since shone elements are in strict
certain places
, which are certain an Alpha channel of a texture.

Great and AWESOME work Anvart and Cdre Gibs!!!
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Old 06-15-06, 05:17 PM   #22
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Looks incredible.
Does it add lights to all passenger liners or only neutral?
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Old 06-16-06, 01:27 AM   #23
Cdre Gibs
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Quote:
Originally Posted by Anvart
Thanks, Cdre Gibs.
But with skins it is necessary to be cautious since shone elements are in strict
certain places, which are certain in alpha channel of a texture
Thats why there is this bit in my original post
Quote:
"So to that end I have made backwards compatable a large selection of Ibecomelife's wonderful Passanger Liner skins."
Yes, they all work, the Alpha Channel is correct for each and every 1 and match the portholes/windows in the ship skins, I had to or as you say, it wouldnt work correctly.

I have been moding games (models/skins) for a very long time, I'm just not good with coding bits (hex), I can do it - just not as good as others like your self, so I know whats involved. Thats why my hats off to you Sir.

Last edited by Cdre Gibs; 06-16-06 at 01:30 AM.
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Old 06-16-06, 02:11 AM   #24
CWorth
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This is sweet..something many have wanted for a long time and now we have it.

Awsome work to all involved.
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Old 06-17-06, 11:57 AM   #25
SquareSteelBar
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Hi Anvart,

many THX for your very nice mod. I love it!
But there's one little thing: the light reflections on water surface are heavily flickering when I'm zooming closer with the outdoor cam. Is this a general issue or is something wrong with my installation/video presets?



Greetings,
SSB
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Old 06-17-06, 01:33 PM   #26
Seminole
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For what it is worth... installing this mod crashed my game. It would load all the way up to final initializing screen then ....ctd.

Fortunately JSGME allowed it to be easily removed and the game then returned to normal.
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Old 06-17-06, 03:18 PM   #27
Seminole
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Seminole
For what it is worth... installing this mod crashed my game. It would load all the way up to final initializing screen then ....ctd.

Fortunately JSGME allowed it to be easily removed and the game then returned to normal.
Look Above.
Try to delete my EnglishNames.cfg.

I assume you mean deleting it from the mod before installing. I was thinking that the English Names file might be the cause. I did a quick comparison between yours and the one in game before I installed the mod.... but they looked identical. I must have overlooked something. Thanks!...I'll try that. This looks just to good to miss out on.
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Old 06-17-06, 04:45 PM   #28
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Mine works ok in museum and no CTD
But just noticed while in museum its -20,000GRT ?

EDIT
lol ok now the en.txt in C:\Program Files\Ubisoft\SilentHunterIIIGW\data\Sea\NLPL_ was wrong
changed it now to 24,000 as supposed to be
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Last edited by bigboywooly; 06-17-06 at 04:51 PM.
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Old 06-17-06, 05:00 PM   #29
bigboywooly
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Sure was

[MUSEUM]
Text=Displacement: -20,000 GRT

just changed to

[MUSEUM]
Text=Displacement: 24,000 GRT
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Old 06-17-06, 05:24 PM   #30
bigboywooly
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Just found the same in the NLUS
in the en.log it was ~44,000 which the game read as -44,000 ,and the de.log was -20,000
Cant remember who did that ship
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