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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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Due to Anvarts tireless efforts to bring to all of us his beaut Litup Passanger Liner I decided he needed a few more skins to go on that wonderful ship. So to that end I have made backwards compatable a large selection of Ibecomelife's wonderful Passanger Liner skins. I also took the liberty to add some veriasion to those skins to get a little bit more eye candy.
Litup Liner Skins.zip Last edited by Cdre Gibs; 06-15-06 at 09:26 AM. |
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#17 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Thanx Gibs!
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#18 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#19 |
Seaman
![]() Join Date: Apr 2006
Posts: 39
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does this mod compatibilty with GW1.1 and NYGM ver2.
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#20 |
Fuel Supplier
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Great work, Anvart.
The mod works beautifully. It is spectacular at night. |
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#21 | ||
GWX Project Director
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#22 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Looks incredible.
Does it add lights to all passenger liners or only neutral? |
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#23 | ||
Stowaway
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I have been moding games (models/skins) for a very long time, I'm just not good with coding bits (hex), I can do it - just not as good as others like your self, so I know whats involved. Thats why my hats off to you Sir. ![]() Last edited by Cdre Gibs; 06-16-06 at 01:30 AM. |
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#24 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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This is sweet..something many have wanted for a long time and now we have it.
Awsome work to all involved. ![]() |
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#25 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Hi Anvart,
many THX for your very nice mod. I love it! But there's one little thing: the light reflections on water surface are heavily flickering when I'm zooming closer with the outdoor cam. Is this a general issue or is something wrong with my installation/video presets? ![]() Greetings, SSB |
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#26 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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![]() ![]() Fortunately JSGME allowed it to be easily removed and the game then returned to normal. |
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#27 | ||
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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#28 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Mine works ok in museum
![]() But just noticed while in museum its -20,000GRT ? EDIT lol ok now the en.txt in C:\Program Files\Ubisoft\SilentHunterIIIGW\data\Sea\NLPL_ was wrong changed it now to 24,000 as supposed to be Last edited by bigboywooly; 06-17-06 at 04:51 PM. |
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#29 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Sure was
[MUSEUM] Text=Displacement: -20,000 GRT just changed to [MUSEUM] Text=Displacement: 24,000 GRT |
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#30 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Just found the same in the NLUS
in the en.log it was ~44,000 which the game read as -44,000 ,and the de.log was -20,000 Cant remember who did that ship |
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