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Old 06-05-06, 10:08 AM   #16
Sailor Steve
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Oh well, bit by poverty again. It's 338 MB, and my little flash drive only holds 256. I know where I can get a bigger one cheap, so it's really only a matter of days until I can look at it.
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Old 06-05-06, 10:28 AM   #17
U-Bones
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Quote:
Originally Posted by Sailor Steve
Oh well, bit by poverty again. It's 338 MB, and my little flash drive only holds 256. I know where I can get a bigger one cheap, so it's really only a matter of days until I can look at it.
Check PM.
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Old 06-05-06, 10:35 AM   #18
Umfuld
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Hmmm. Loaded it up, but it froze loading into my first patrol. I believe this may be my system (only 504 RAM) and nothing to do with the mod. I'll try again. But I'll be bummed if my girl can't manage to play it. I was rather looking forward to it.
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Old 06-05-06, 10:50 AM   #19
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For those having problems it is absolutely essential you do a clean install. You don't want any hint of mod residue to cause problems.

The new hex offsets are required in order to use SH3 Commander. This is due to changes in the AI_Sensors.dat.
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Old 06-05-06, 11:50 AM   #20
Rose
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DAMMIT! I really want this mod, but I'm in a mid patrol attack on the biggest convoy ive ever seen, so I don't wanna corrupt the files... Guess I'll just have to wait till the patrol is over .
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Old 06-05-06, 12:18 PM   #21
ti-louis
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Thanks to the NYGM dev team
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Old 06-05-06, 01:18 PM   #22
supersloth
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*falls out of chair*
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Old 06-05-06, 01:24 PM   #23
Salvadoreno
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MY crew still does not see at 16km. What am i doing wrong I did a clean install of both silent hunter and sh3. added necesssary files to Commander, and have no sensors really conflitcing in JSGME.
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Old 06-05-06, 02:23 PM   #24
U-Bones
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For anyone else that wants a 2 part or low bandwidth alternative.

To avoid browser issues with 7z extension, use right click, save as.

Part 1 is everything except data/sounds and data/textures and is 234,841,073 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_1of2.7z

Part 2 is data/sounds and data/textures and is 61,960,919 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_2of2.7z

Compressed with 7z Maximum compression instead of Normal which saves about 50 MB on the download. I will leave this up a week or so.

Last edited by U-Bones; 06-05-06 at 10:56 PM.
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Old 06-05-06, 03:00 PM   #25
Der Teddy Bar
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Quote:
Originally Posted by Phylacista
Now I have to sort out all those tiny mods I did to TW 1.03 and do it again... *sigh*
Which ones were they and we might be able to include them in the next release... Yes NYGM TW 3.0 is being mapped out as I type

Quote:
Originally Posted by Phylacista
Question: In the readme it is stated that the new damage mod only applies to the smaller merchants. Is this still up to date? And if so, when will it be released for the bigger merchants and warships, too?
The NYGM Ship Damage Mod v2 is being done for the larger ships.

Currently the Small Tanker & the Liberty Ship are work in progress. It is an extremely labour intensive task. The ships will be released as they are ready.

There is more to it than just re-zoning the ships, we have to over come the way that damage is applied and then also make the ships sink and not have the instant message of "Enemy Ship Sunk" when the ship looks as if it just come off the production line or is only slightly down by the bow...

We need to ensure that it isn't gamey. For example, we don't want it that you just shoot 3 torpedoes at the one spot instead of 3 seperate spots.
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Old 06-05-06, 03:06 PM   #26
Der Teddy Bar
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Quote:
Originally Posted by U-Bones
For anyone else that wants a 2 part or low bandwidth alternative.

Part 1 is everything except data/sounds and data/textures and is 234,841,073 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_1of2.7z

Part 2 is data/sounds and data/textures and is 61,960,919 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_2of2.7z

Compressed with 7z Maximum compression instead of Normal which saves about 50 MB on the download. I will leave this up a week or so.
Thank you, your a legend
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Old 06-05-06, 03:10 PM   #27
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
MY crew still does not see at 16km. What am i doing wrong I did a clean install of both silent hunter and sh3. added necesssary files to Commander, and have no sensors really conflitcing in JSGME.
Could you give details about the situation/s that you have found yourself in that lead you to believe that you have an issue.

You seem to imply other Mods are installed... If so, what are they and what was the install order?
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Old 06-05-06, 03:18 PM   #28
Der Teddy Bar
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Guys,
Thankyou for your words of appreciation and support, it means a lot to me and the team.
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Old 06-05-06, 03:21 PM   #29
Der Teddy Bar
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Quote:
Originally Posted by Umfuld
Hmmm. Loaded it up, but it froze loading into my first patrol. I believe this may be my system (only 504 RAM) and nothing to do with the mod. I'll try again. But I'll be bummed if my girl can't manage to play it. I was rather looking forward to it.
Did you install mid patrol? This will cause a crash.

Did you install over a clean SHIII install?
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Old 06-05-06, 03:44 PM   #30
Rose
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Is there HT in it? And is it GW - Unified Mod compatable (sorry if this has already been answered...)?
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