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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
Posts: n/a
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Oh well, bit by poverty again. It's 338 MB, and my little flash drive only holds 256. I know where I can get a bigger one cheap, so it's really only a matter of days until I can look at it.
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#17 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#18 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Hmmm. Loaded it up, but it froze loading into my first patrol. I believe this may be my system (only 504 RAM) and nothing to do with the mod. I'll try again. But I'll be bummed if my girl can't manage to play it. I was rather looking forward to it.
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Type VIIB = The Truth |
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#19 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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For those having problems it is absolutely essential you do a clean install. You don't want any hint of mod residue to cause problems.
The new hex offsets are required in order to use SH3 Commander. This is due to changes in the AI_Sensors.dat. |
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#20 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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DAMMIT! I really want this mod, but I'm in a mid patrol attack on the biggest convoy ive ever seen, so I don't wanna corrupt the files... Guess I'll just have to wait till the patrol is over
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#21 |
Nub
![]() Join Date: Aug 2005
Location: Brest-France
Posts: 3
Downloads: 0
Uploads: 0
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Thanks to the NYGM dev team
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#22 |
Seaman
![]() Join Date: Oct 2005
Location: CA, USA
Posts: 41
Downloads: 15
Uploads: 0
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*falls out of chair*
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#23 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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MY crew still does not see at 16km. What am i doing wrong I did a clean install of both silent hunter and sh3. added necesssary files to Commander, and have no sensors really conflitcing in JSGME.
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#24 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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For anyone else that wants a 2 part or low bandwidth alternative.
To avoid browser issues with 7z extension, use right click, save as. Part 1 is everything except data/sounds and data/textures and is 234,841,073 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_1of2.7z Part 2 is data/sounds and data/textures and is 61,960,919 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_2of2.7z Compressed with 7z Maximum compression instead of Normal which saves about 50 MB on the download. I will leave this up a week or so. Last edited by U-Bones; 06-05-06 at 10:56 PM. |
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#25 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Currently the Small Tanker & the Liberty Ship are work in progress. It is an extremely labour intensive task. The ships will be released as they are ready. There is more to it than just re-zoning the ships, we have to over come the way that damage is applied and then also make the ships sink and not have the instant message of "Enemy Ship Sunk" when the ship looks as if it just come off the production line or is only slightly down by the bow... We need to ensure that it isn't gamey. For example, we don't want it that you just shoot 3 torpedoes at the one spot instead of 3 seperate spots. |
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#26 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#27 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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You seem to imply other Mods are installed... If so, what are they and what was the install order? |
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#28 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Guys,
Thankyou for your words of appreciation and support, it means a lot to me and the team. |
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#29 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Did you install over a clean SHIII install? |
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#30 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Is there HT in it? And is it GW - Unified Mod compatable (sorry if this has already been answered...)?
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