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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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I've never used aurocrew...ever.
![]() And yes...I've never used autocrew and I've been pwned11!! many times... ![]() |
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#17 |
Gunner
![]() Join Date: May 2006
Posts: 99
Downloads: 0
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In the NAV map - right click on your vessel, from there choose the nav option - the top option in that sub-sub menu is ENTER NAV POINTS.
there is also a keyboard shortcut but i dont remember it right now. you can also draw range circles and marks. On the autocrew issue - i use the active intercept (its so easy to operate so there is no challenge loss, but there are more important things to do then switching fast to the AA display every mow and then) and sometimes the fire-control if i dont want to be bothered with presets. Ill never use auto TMA or SONAR, nothing more satisfaying then picking that weak weak signal in broadband or seeing your TMA ruler-tik sitting nicely on top of the newest LOS without changing a thing. Last edited by Ori_b; 06-01-06 at 09:12 AM. |
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#18 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Take a look at the manual but, on the nav map, right click on your ship -->navigation--> oh, well, I don't remember well that way, just press "insert" key and you will able to place waypoints.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#19 |
Stowaway
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Thanks guys...that's a great help. I think the NavMap options are very weak in this game. For example...why couldn't they just put a ruler so I can measure who far away something is...the range circle is a poor substitute...also I can't find any way to cancel my markings done on the map...but maybe this exists and I haven't found it.
My manual is written very tiny because I printed 4 pages per printer sheet...so I miss some stuff..sometimes. ![]() |
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#20 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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The problem with the DW Nav Map is that players don't use the tools that are already in the game, so I'm not sure how adding more tools would help.
To measure the distance between ownship and a contact, use the range circle command, and look at the length of the radius of the circle when you drag the cursor from ownship to the target. Compared to SHIII, there are fewer tools at the DW Nav Map, but the method by which the Nav Map presents and organized sensor data is light-years ahead of SHIII. Cheers, David
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#21 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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I think too that the tools on NAVMAP are insufficent.
At least the ability to draw a line should be given.
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If you are going through hell... keep going (Winston Churchill) |
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#22 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
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sonar autocrew???...
We don't need no stinkin' autocrew! ![]() ![]() |
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