![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
With manual, if you hit a critical part of the ship, there is a chance it will explode,
With auto, if you hit a critical part of the ship, it will explode. If you hit any other part of the ship, sinking happens normally in both Auto and Manual.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#17 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
|
![]()
With Grey Wolves, manual targeting, no WO help, I am getting about
-15 to 60 thousand tons per patrol. 12k is the lowest, 60k the highest. Usually 20 to 30k. I sunk ships every patrol. ![]() My patrols have been short: less than 18 days, because I have been throwing all my torpedoes at convoys and resupply has not been convenient. I have sunk ships with 1 torpedo, especially tankers, but I usually have to work quite hard to sink all other kinds. (One medium tanker last patrol seemed unsinkable. 4 torpedoes. Bad waves. Waited forever. No sinking.) I really like the realism of this. (Sinking variability.) It seems right.
__________________
"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
![]() |
![]() |
![]() |
|
|