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Old 05-18-06, 06:46 AM   #16
LuftWolf
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Quote:
Originally Posted by Molon Labe
Are you sure its doing TMA on a bearing line? I figured it was just averaging the bearing over a time interval. And yeah, this is nothing new, you can notice it every time the UUV detects ownship for the first time.
That is entirely possible, but my suspicion is...

The sim engine isn't processing it as a bearing line, its doing the whole solution.

The interface only displays the calculated Tgtbearing for the solution.

But you may be right.
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Old 05-18-06, 10:00 AM   #17
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Have you tried assign a HF sonar to UUV ? I'm curious what would be the result ? Would it return the + marks where the contacts are, like sub-mounted HF sonar ? Would be nice, you coukd detect mines with it and no problems with TMA at all
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Old 05-18-06, 10:36 AM   #18
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Perhaps I failed to explain myself clearly. My problem is that Mk 2 UUV is not behaving anything like stock UUV.

Out of 5 potential close targets in a scenario, it marks and updates only two. An identical target at the same depth,
speed and heading but at a shorter range, it ignores. Concurrently it established an opening track on a FFG
which it failed to update. Using 2 UUVs - same story !

I have replayed this scenario three times and another one twice with similar results. All UUVs launched at 4 knts
and at non-TIW depth.

This cant even be randomised behaviour as the pattern repeats. The mechanical performance is fine but the sonar
'dumbing down' process is excessive !
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Old 05-18-06, 10:59 AM   #19
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I have just swapped to Stock via JSGE to test comparitive Stock UUV performance in the same scenarios
and the UUV is behaving like Mk2 . So something went wrong in the Playtest installation. But what could . :hmm:

Heck that means back to first base Consider the following to indicate choice swearwords **#~!!@''
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Old 05-18-06, 08:29 PM   #20
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Bellman, DROP THE CONTACTS!

And btw, this behavior has always been in DW.

Testing is a process of sorting out whats different from what's always been. If you can't do that, there isn't much point in testing.

And if you revert back to the stock database and doctrines, it's reverted back, there is nothing that COULD POSSIBLY BE HELD OVER.

As you know, the database and doctrines are the only files altered, if you change those back to stock, the mod is gone. Period.

PS You need to read me notes more carefully, the UUV is supposed to launch at 4kts until you hit the enable button.
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Old 05-18-06, 11:05 PM   #21
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Well I will make allowances for your flu behaviour and complete misinterpretation of what I report.

<1> Dropping contacts, as usual, makes not a jot of difference to what I have reported.
Some closer contacts are ignored !! .....................Thats wrong !!

<2> When changing back to Stock via JSGME the UUV in STOCK is the Mk 2 with its speed/depth change
abilities and blindness !!.....................................Thats wrong !!

<3> ''the UUV is supposed to launch at 4kts until you hit the enable button'' Yep I think I managed to get that
If you were in a fit state to look at the dumps you would see that I had put a note on about the test UUV -
''NO SPEED OR DEPTH CHANGES.'' and above post ''All UUVs launched at 4 knts.''

Now if there is anything in the above that is'nt clear through the fog of flu let me know.

Thought attempting to kill the messenger went out in the Middle Ages !
Little advice, returned in the same manner as your contribution - dont attempt work matters under the influence
of flu. It will keep and its easy to lose friends and colleagues. But heck I learnt that 30 years ago !!
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Old 05-18-06, 11:09 PM   #22
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I understand about 35% of what you write generally...

Testing is not necessarily easy. Little of what you give me is useful data because you don't give any context for your reports other than "this ship was here and then x happened."

I need to know everything about the situations in order to get anything useful, especially because what you are reporting is wildly different than what I and everyone else is seeing.
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Old 05-18-06, 11:16 PM   #23
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It continues ...in the same vein !

I have said the installation of the Playtest, in my game, is somehow flawed, at my end ? In transit ? Whatever !
The evidence for this, can you not see, is that after a JSGME change to stock - stock still gives me the Mk2 UUV .....Thats wrong.

It is the Mk2 because its speed (etc) can be varied in stock ! Once more, for the Queen....................in stock !
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Old 05-18-06, 11:22 PM   #24
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I just looked at your test scenario.

Everything seems to be working fine on my computer. The only contacts detected are the two Russian ships, which are quite loud. I certainly would not expect any of the subs to be detected.

The FFG's are a marginal case, they are very quiet when running slowly. I think its fine they aren't detected on the UUV at those distances.

Actually, the UUV is performing very nicely in all aspects, in my opinion.

I think you maybe botched some kind of install somewhere.

Just unzip the distribution into your main DW directory, that ought to take care of any problems.
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Old 05-18-06, 11:22 PM   #25
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Quote:
Originally Posted by Bellman
It continues ...in the same vein ! Absent youself until recovered !
I do this "for a living." I've spent many many hours testing DW. I'm quite good at it.

Trust me, there is something you aren't doing right.
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Old 05-18-06, 11:28 PM   #26
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Oh, some more things, be certain to clear the contacts if you decide to send your UUV into a sprint or if you have left it alone for a long time.

All of the contacts will become corrupted if given enough time because of the SimEngine and the interface, but it's not a problem for the player to have to do some work so the UUV isn't simply free data.

Basically, the rule is, every time you need a bearing from the UUV or want a complete, up-to-date picture of its what its hearing, clear all its contacts. Whatever it is tracking will reappear at the correct bearing. This is especially important to remember if you decide to reposition the UUV.
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Old 05-18-06, 11:45 PM   #27
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LW:
Quote:
The only contacts detected are the two Russian ships, which are quite loud. I certainly would not expect any of the subs to be detected.
No - wrong. Look again at my dump. It detected a Kilo at about 8 nm and a surf further out ...BUT ignored a Kilo
(repeat at the same depth and speed) on an adjacent bearing and much closer.

However this is irrelevant as something srewed my instalation - so if you did actualy read my post of yesterday
I said so ''Its back to first base'' Tell me what is not clear about that.
Choose your 30% - any bit will do - try it !

PS. Oh yes and thanks for the lessons in basic UUV deployment ENS !
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Old 05-18-06, 11:50 PM   #28
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No, there is no possible way the UUV would detect a Kilo at that distance.

That is a corrupted bearing line from one of the Russian surface ships.

For example, the UUV will not detect a 688i at 4kts until around 500 yards.

So you are certainly misintepreting the tests.

I ran the same test on my computer, the only contacts detected are the Russian surface ships. I am very very very sure of this.
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Old 05-18-06, 11:52 PM   #29
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The seven lines in your dump are: two ownship detections at launch, one UUV detecting the other one at launch, and the four bearings from to the two russian surface ships.

PS There is a possibility that the close FFG was detected, but that was at the extreme threshold, so it certainly went out of range, that is why it was not updated. That would make the seventh line an ownship detection, and the other four would be the russian surface ships.

This all looks just fine to me... still.
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Old 05-18-06, 11:55 PM   #30
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And even if it isn't, there ain't sh*t I can do about it, because all I can do is set the sensor parameters, the interface isn't my department. :rotfl: :rotfl: :rotfl:

So in other words, this is what it is. It ain't going to get any better until SCS decides to look at it.
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