![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I didn't really want to start a whole thread for this, but there isn't a topic already around to tack this on to (unless I chose to highjack one).
Anyway, I just wanted SH3Cmdr users to know that they have a lot of power with the new "Randomisation events" feature. Apart from introducing the awesome work of Hemisent (Thermal Layers and Sabotage mods) and gouldjg (Hollywood Chaos - this I think has the potential to be revolutionary), it can be used for even the most simple applications. For example, sick of the "Keep up the good work!" message from BdU? Try adding: Code:
[0_data\Menu\en_menu.txt] ChooseFrom=4 RndMidPat=1 0_STRINGS|4198=Keep up the good work! 1_STRINGS|4198=Great stuff Kaleun! 2_STRINGS|4198=Very impressive! 3_STRINGS|4198=What, are you bragging now? Another example? Implement your own random ship draft: Code:
[0_data\Sea\NKC3\NKC3.cfg] ChooseFrom=6 RndMidPat=1 0_Unit|Draft=8 1_Unit|Draft=9 2_Unit|Draft=10 3_Unit|Draft=11 4_Unit|Draft=12 5_Unit|Draft=13 (Repeat for each ship type) As an aside, the next SH3Cmdr release will include a "Static settings.cfg" file which will let you "force" a value for *any* SH3 setting in *any* SH3 game file. It's kinda like the "Randomised events" feature but without the randomisation aspect (so it's more "user friendly"). Together these two features will give you *full* control over *every* part of SH3, regardless of what mods you install. Anyway, apologies in advance to those that will see this as no more than self product marketing - but if you use the product, it's good to know how you can use it! |
![]() |
![]() |
|
|