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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Naval Royalty
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#17 |
Sub Test Pilot
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Friendly Nutrel or enamy i dont care i fire if threated, i set a 20 miles cicle around my boat thats the threash hold any thing even a whale comes to close il either use evasive monovers or sink it.
In submarine warfare there is no such thing as friendlys everyone is you enamy.
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#18 | |
Officer
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I think I remember seeing these a long time ago. Anyone know if these images are still available? |
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#19 |
Sub Test Pilot
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I have seen some screen shots of the broad band sonar picking up outer doors opening or something like that cant remember exactly, but it was taken from an american submarine, its very difficault to see any signs of opening outer doors or flooding in a russian submarine very hard.
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#20 |
Silent Hunter
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SQ, sounds like you need to find some opponents that take the game seriously and aren't just taking a break from Doom.
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#21 |
Sonar Guy
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As a general rule, I do the tma to get a reasonable solution before I fire. At some point he's gonna begin maneuvering evasively, and by then, all bets are off as far as TMA and me are concerned. Then, it's guidance and bearing differences all the way.
My answer to the original post, is more or less documented in the ffg guide I wrote; generally speaking, the first thing I do on getting the TIW warning is to maneuver so as to invalidate the solution it was fired on (presuming it was fired on me, etc etc) then to determine the type and direction of the torpedo. Location is also important, but not to ownship survival.
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#22 | |
XO
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Why is this so? What do they do so different? |
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#23 | ||
Ace of the Deep
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The Akula uses an instantaneous display. The transient flashes by and is gone. It also produces negative effects on effective broadband sensitivity because the waterfall can "accumulate" the signal better. |
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#24 | |
XO
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#25 |
Officer
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Which is why I have always wondered why Russian subs in the game (and in real life?) don't have a waterfall display for the history of contacts. For SONAR signal analysis it seems like such a "must have".
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#26 | |
Naval Royalty
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#27 |
Sea Lord
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MLs SQ 'Doom' torpedo is on target regretably. Even Homer sleeps ?
I join the 'Ides' as I hope SQs 'shotgun' tactics statements will be taken with a large pinch of salt ! ML is better 'briefed' to mount the case for the prosecution
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#28 | |
Ace of the Deep
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#29 | |
Naval Royalty
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From it's conception, the whole scenario is about countermeasures, evasion, and weaponry. There's no thinking to it at all. You don't have time to think. Most of these kiddies won't PLAY a scenario where there's too much time they have to spend searching. The scenarios they favor are the ones where everyone is almost on the verge being detected by everyone else anyway. The results at that point depend entirely on firepower and countermeasures effectiveness. A single ping before shooting would actually give you the instamatic range you need to make a torpedo shot a tiny bit more effective than his, thus giving you another slight edge in a situation whose results are essentially random. In fact, it's probably better to just go active immediately after being shot at too. Since by most people's standards in MP, a line of bearing is all that's necessary to shoot, it's best to just assume you've been detected immediately after the first torpedo is fired. |
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#30 |
Officer
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And that's why in any MP game of this kind (where patience is required or where there is a part of the community that enjoys the execution of the game as much or more than the final last few minutes if frantic explosions) needs to have a way to penalize people for using, for instance, the "shotgun torpedo approach".
Each weapon should cost you points. So even if you get a "kill", then you should still be able to lose on a points basis. Of course, even this still doesn't solve the problem because the people that were looking forward to a nice game of "sneak about" still have to deal with weapons in the water, one or more losses and a "rogue" element. The bottom line is that a way needs to be found to remove the reward for such tactics (and I think it should be toggle-able because there are people who enjoy playing a faster, FPS-type game). |
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