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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
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It works well at small scales, but you still have the power problem: torpedo's usually have less of it available than subs.
The magnetic parts can, depending on the design, be shielded. It would certainly be possible to limit the magnetic field in the case of a MHD duct going through the ship. For external MHD drives, it would be harder. http://syd.mech.eng.osaka-u.ac.jp/pa...94/05_IMDC.pdf http://www.mesj.or.jp/mesj_e/english...n011995p46.pdf Wikipedia also may be useful for some links related to magnetohydrodynamic systems. |
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#17 |
Stowaway
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Thanks for the reply guys...had computer problems so could not log on for a while.
Someone mentioned that cavitating will cause propellor "pitting" and make it noisier overall. Though DW doesn't have this does it? I thought I read somewhere you can pick up noisy ships with damaged propellors in DW...though I might be imagining it (probably aren't any in game). |
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#18 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
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As a VERY rough rule of thumb if your speed squared e.g.10kts Squared=100,exceeds your depth you will cavitate.
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