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Old 03-27-06, 04:42 PM   #16
Salvadoreno
Grey Wolf
 
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Grey Wolves has a component of the NYGM ship damage mod with its own twist on zone.cfg files i think.

NYGM HAS habor traffic?! I dont think it does, ive played it for a couple weeks. Only GW has HT..
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Old 03-27-06, 11:49 PM   #17
Observer
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Thanks to all those who have posted feedback. It has been most helpful.


Quote:
Originally Posted by jasonb885
You could include the latest IC for the next release...

:hint:

I'll see what we can do on this.
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Old 03-28-06, 12:11 AM   #18
Der Teddy Bar
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Quote:
Originally Posted by JScones
Why have I not yet used NYGM? Well, I want to, and indeed I will (when's it's integrated with GW), but my understanding is that some components are still at beta stage (the Ship damage and Aircraft damage components). I've been waiting for them to be promoted to full release. Anyway, as I've stated before, for me the *perfect* mod would be GW with NYGM included. Pure bliss.
A rose by any other name is still a rose? I could have called it the NYGM Ship Damage Mod Ver 1, but, well, I didn't :rotfl:

A NYGM 'beta' has normally had at least 1 month external testing, the NYGM Ship Damage Mod had 2 months external testing after 3 months internal.

Anyway, if you are using GW then you are using the NYGM Ship Damage Mod Ver 0.1.39 that has had some tweaking but is for the most part, the NYGM Ship Damage Mod Ver 0.1.39.
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Old 03-28-06, 02:10 AM   #19
Kpt. Lehmann
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by JScones
Why have I not yet used NYGM? Well, I want to, and indeed I will (when's it's integrated with GW), but my understanding is that some components are still at beta stage (the Ship damage and Aircraft damage components). I've been waiting for them to be promoted to full release. Anyway, as I've stated before, for me the *perfect* mod would be GW with NYGM included. Pure bliss.
A rose by any other name is still a rose? I could have called it the NYGM Ship Damage Mod Ver 1, but, well, I didn't :rotfl:

A NYGM 'beta' has normally had at least 1 month external testing, the NYGM Ship Damage Mod had 2 months external testing after 3 months internal.

Anyway, if you are using GW then you are using the NYGM Ship Damage Mod Ver 0.1.39 that has had some tweaking but is for the most part, the NYGM Ship Damage Mod Ver 0.1.39.
The only tweaking done at the moment by the GW team regarding the NYGM ship damage model ver 0.1.39 is on HP only for 1-2 ships and does not alter rate of sinking or chances of critical hits.

Its just a band-aid for now which allows uboat captains who are willing to trade much ordinance for a few tons.

Improvisation was required for the new ships we have added to be very close to the intent of the NYGM damage model.
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Old 03-28-06, 09:51 AM   #20
irish1958
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I would like to set my watches at the beginning of the patrol, and then change the entire watch when the fatigue system calls for it, and not have to change every compartment one by one, and at a different rate.

In addition, at some time during the patrol, I would like some random event or events (crew injury, illness, or death, equipment failure, inadvertent flooding ETC.) Could this be added to the RND file, much as the air attacks?

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Old 03-30-06, 05:50 AM   #21
JScones
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Quote:
Originally Posted by Der Teddy Bar
Anyway, if you are using GW then you are using the NYGM Ship Damage Mod Ver 0.1.39 that has had some tweaking but is for the most part, the NYGM Ship Damage Mod Ver 0.1.39.
Yes, that was not lost on me. Kinda ironic if you think about it...
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Old 04-01-06, 05:52 PM   #22
finchOU
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so...what is compatable with GW? I have RUB 1.45....is GW basically an add on from the RUB mod or is it a new thing all together.....sorry for this question...it just seems confusing to me with all these mods out there and which one is the best...and covers the most bases.

Why has the GW mod not been posted on the SH3 download page for Subsim.com????? Is it still in testing???

I usually wait until somethings posted there before I'll download it.
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