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Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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I will soon have a beta version ready for a total unofficial randomiser for GW.
Hopefully I will be able to pack it tommorow for dl. It is a massive 1.5 meg so be warned :rotfl: . This will include Radomised ship damage settings Randomised Ship special effects Randomised sub damage based on GW zones.cfg Randomised plane damage based on GW also, I need testers who have GW and sh3 commander but are flexible and available for some quick tests. They will need to know how to apply and back up mods, Please do not expect any extreme long sinking times at the moment, I have reverted back to what I call a mid range setting which is a bit more gamey and eye candy though the flooding times have been increased and randomised compared to stock game. Once you guys spot things and make reccomendations, I should just be able to use this one text file and make quick fixes. You just have to remember that what may play great today, will be pretty different tommorow and vice versa. Once the basic beta has been confirmed, I can release a Master template and some guidance notes. This will enable single players or mod teams to be able to edit and experiment to suit their games or mods. Now this has taken me some 50 hours work all together, i.e. research etc. I do no maths formulas, I work by gut feel,. Be lenient if you disagree wih a setting or spot a mistake. I am sensitive lol. I am not claiming that this is a super mod or that it will blow your socks off. It is merely the first template to get the best out of sh3 commander and show what is now possible. It is alo to hopefully save others the time and effort in setting this thing up. It will grow and grow, I can assure you of that. Thanks all, espeially jscones, vonhelsing and hemisent
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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