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Old 03-24-06, 11:20 PM   #1
JScones
Navy Seal
 
Join Date: Apr 2005
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Quote:
Originally Posted by Montbrun
I have one request. Please make it either fully compatible with, or integrated with SH3 Commander (ie right now - the random tonnage "issue.")
The next release of SH3Cmdr will provide full compatibility.
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Old 03-25-06, 01:24 AM   #2
jasonb885
Samurai Navy
 
Join Date: Mar 2002
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No clue, but I just downloaded the standard size release of WTM v1.03 and it's giving me a woody it's so good.

I did apply UnRealUBoat to revert the MapUpdates, Deck Gun changes, AA accuracy changes, Bearing Mod 3K, the Clear Water revision, and installed the latest version of Improved Convoys.

But most of that doesn't effect anything major... to me.

The best part is, running the training test mission convoy assault and hitting the leader Hunter I and having it _not sink_. While it trails off, burning, I hit a 'Medium Cargo', which kept right on going. Moreover, the sound delay is beautiful. I just hope it's an actual in-game delay and not a modified OGG. I guess I'll see when I shoot at longer distances.

The graphics are just right, too. The station graphics are perfect, the periscope and torpedo lights are great. I hope rest of the damage and crew management model works out when I campaign finally for the first time in more than six months; maybe I'll actually finish this one...

Finally, a reason to bother with SH3 again. Not sure how I can effectively expression my excitement so the people involved actually receive it in full force.

Anyway, I have a hard-on for this mod!

(I'm into realism more than graphics.)

__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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Old 03-25-06, 03:42 AM   #3
Christian Knudsen
Swabbie
 
Join Date: Mar 2006
Location: Saskatoon, Saskatchewan, Canada
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OK, so I decided to go with NYGM Tonnage, for the simple reason that it seemed to offer much the same as GW in terms of gameplay changes, but with less of the slowness associated with improved hires graphics.

Love the damage mod. On my first patrol I torpedoed a lone tramp steamer that absolutely refused to sink. I ended up using 4 torpedoes (2 of which missed due to evasive action, thanks to my overeager deck gun crew alerting them), plus tons of 88mm shells. Damn thing just refused to go down. Thank God I was closer to Norway than Britain. Incidentally, I ended up having to fudge the logs a little bit - the attack started at about 0002 3 Sep 39 - well before I got Rules of Engagement orders from BdU. I'm also pretty sure that opening fire unannounced on a very tenuously ID'd merchant vessel from 2000+ meters in the middle of the nght was contrary to the Preisenordnung...

BdU still said I did a good job, though.
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