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Old 03-18-06, 02:35 PM   #16
Myxale
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Amen!
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Old 03-18-06, 03:12 PM   #17
baxter
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Thanks! It sounds incredible. I'm very happy to hear you included the NYGM Ship Damage Mod...I never want to play SH3 again without it.
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Old 03-18-06, 03:24 PM   #18
Jochem
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ouch...what a mod
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Old 03-18-06, 03:31 PM   #19
mikaelanderlund
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Hi,

Great! I'm also very happy to hear you included the NYGM Ship Damage Mod but have you included harbour hires texture mod 2.1 or somthing like that? What about NYGM aircraft mod?

Mikael
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Old 03-18-06, 03:50 PM   #20
Kpt. Lehmann
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Quote:
Originally Posted by Tikigod
Quote:
Originally Posted by oRGy
Great work guys; though the cheeky part of me points out that it looks quite like IuB 1.03 only with Rubini's updated SCR/RND layers.

The sunken barricade ships are something I'm very interested in though - anyone got any screenshots? At last we can properly recreate Prien's Scapa escapade!

I agree with OrGy there is alot of extra stuff that probably could have cut it down by 1.5 gigs...such as the romeo and juliet sound track, intro movie, sound packs, and textures....players can download all that in a seperate packs or on their own....I just want the guts like the new SCR/RND layers, underwater wrecks, added ships, new ports, rivers, etc....is there anyway there could be some sort of light version that doesnt have all the sounds and textures that make the filesize so ridiculous?
Anything you like can be extracted from the GW mod for your use with a little work.

Our mission was to change the look, sound, and feel of as many elements as possible.

Undoubtedly there are similarities between GW and the other big mods... however none of them were used as a "roadmap" to get where we were going.

Additionally, we had the "new-guy" in mind when we built this mod.
What is rediculous to one man... is a relief to another.

Hey, try it out as is though... or you will be missing out on dozens of tiny "inconsequential changes" made to put more life into things.

Also note regarding sounds... the SDL file was reworked quite a bit... some sounds are now audible where they were not before.

Cheers!
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Old 03-18-06, 03:51 PM   #21
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I will post some Scapa Flow screenies in a little while.
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Old 03-18-06, 04:21 PM   #22
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WOW



Thanks a lot to all of you !!!

I'm printing your reade me to read quietly after , and special Thanks to you K.L. Your simply brilliant.


Only some few can come out with a Mod like this, and as few you are as better it gets!!!

Can't stand the whayting any more!!!
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Old 03-18-06, 04:26 PM   #23
SeaStorm
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Thank you Kpt. Lehmann, and all GR modders for this 'Herculean' Mod !!!


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Old 03-18-06, 04:29 PM   #24
vodkajello
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I have a about 50 mods loading now, and have had to work out quite a few issues to make them all work together.

This pack is going to be awesome! Super awesome work. It sounds wonderful! I can't say how much I appreciate all the modders of the individual packs, and then lots of the same guys get together to make sure that everything is tweaked and positioned correctly to work properly. Not to mention the new multimedia elements, movies, loading screens, etc....

This community has a really great core group of modders that keep things fresh, most of them are at least contributors if not participants in this GW mega mod.

Way to go guys! You rock!

One question:

Is the default 16km or 8km view? light or dark? distance fog or no?

Small thing, hopefully as easy to change as if it were a seperate download.

I'm actally considering clean installing properly ( not just de JSGMEing) to try this out. Please say you have a BT tracker setup for this and some pre-seeded computers......
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Old 03-18-06, 04:34 PM   #25
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wow.
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Old 03-18-06, 04:36 PM   #26
vodkajello
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Quote:
Originally Posted by jcwolf
WOW
I'm printing your reade me to read quietly after , and special Thanks to you K.L. Your simply brilliant.
Heh, the grammar police strike again!

you're not your.
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Old 03-18-06, 04:48 PM   #27
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Lol, how would your Grammar be if you were writing in Yiddish Vodkajello? j/k

I know I would make a mistake or two.

You know, the modders here come from all corners of the earth.

I think that is cool...

except for one thing.

You can't just meet them at the coffee shop down the road.

There's a lot of great guys out there like Rubini that I'd love to drink a cup of coffee with.
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Old 03-18-06, 05:19 PM   #28
Kpt. Lehmann
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Some screenshots for you while the gynormous uploading continues.

http://rapidshare.de/files/15847196/...ots_1.zip.html
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Old 03-18-06, 05:21 PM   #29
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Hi thanks in advance for all you guys who have worked and particapated in the greywolves mod.

Just one question and im sorry if it has already been asked is the mod compatable with SHcommander i hope so.

Again thankyou all great work
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Old 03-18-06, 05:24 PM   #30
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Quote:
Originally Posted by murdock
Hi thanks in advance for all you guys who have worked and particapated in the greywolves mod.

Just one question and im sorry if it has already been asked is the mod compatable with SHcommander i hope so.

Again thankyou all great work
From the Readme- "This mod is largely compatible with JSCones great SH3 Commander program. However, it is my understanding that SH3 Commander alters the .Sim cfg file which plays a part in the GW enemy ship AI aggression modification, which would also possibly revert the "waves attenuation factor" back to stock values."

We are also going to figure out a work-around to prevent any conflict as time permits.

I hope that helps.
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