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Old 03-06-07, 03:41 PM   #16
Rykaird
Weps
 
Join Date: Jan 2007
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Quote:
Originally Posted by NipplesTheCat
Is there a point in training most of your crew to repair? IE once the bar is full green can the repair crew get any more effecient?
Nope. But they can get killed or injured, or be exhausted and grumpy and not operating at their finest. Good to have backups.
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Old 03-06-07, 03:54 PM   #17
Wave Skipper
Stowaway
 
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Default game glitch

as you may know you can take a sizeable renoun stack and just buy the crew you want all in one turn. For example you know how the game tried to limit you to buying one sailor worth 50 points, or two warrant officers for 200 points each? Well as you likely know but I will repeat it, you can just switch back and forth between awards and barracks to recharge the above options over and over, thus filling your U-boot in one turn (if you have the renoun) with the best crew Donitz ever saw. I don't even bother giving medals to sailors worth 20 points much less those who begin at zero. Screw it, Donitz is an old family friend.

The truth is the system SH3 SHOULD HAVE HAD would be to build up training or your men, such as real U-boats did. For example practice dives over and over until your U-boat can dive at optimum speed. You should not start out with boat that can dive at the best speed.

Now I know loafers are going to chime in and say "naughty, naughty, and blah blah..." And all I say is Waaa Waaa.
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