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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you consider the "Show Dead Platforms" filter a cheat? | |||
Yes |
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33 | 45.21% |
No |
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30 | 41.10% |
Only in Multiplayer |
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10 | 13.70% |
Voters: 73. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 | |
Electrician's Mate
![]() Join Date: Aug 2003
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
Posts: 132
Downloads: 0
Uploads: 0
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#2 |
Watch
![]() Join Date: Sep 2001
Location: Europe
Posts: 28
Downloads: 22
Uploads: 0
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Yup, it was so in 688(i). I still play it
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A war at sea... A war with no battles... no monuments... Only Casualties |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I thought you could always check that sort of thing in the captain's quarters? I'm positive that goal status was displayed, which often sucked becuase avoiding counterdetection was a frequent goal....
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#4 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
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Same here.
You can always check status screen , and make decision about launching new torps. Sometimes it's a hell up there - and you can get a lock on the contact to see the contact data on the DEMON. Dead platforms - how is it modelled now ? Do they still disapear after certain time ? I remember in SC dead platforms saved my sub a couple of times - just because torpedoes locked on to them. I remember I used to look for the wreck after mission using active and Hi Freq. |
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#5 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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Possibly because modeling wrecks takes a small but measurable amount of computer power, and they decided that the extra realism wasn't worth it after a small amount of time. Not saying they are right to do so, but it might be what they're thinking...
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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They vanish after time .. minutes or so. Would be nice if they could stay for ever.
It would be also nice to be able to put rocks and wrecks in the mission editor to fool active sonar. |
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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It IS a cheat
![]() ![]() I think it's just the fact that I like to rub it in the sinking platform's face while she's going down.
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#9 |
Stowaway
Posts: n/a
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It is a cheat.ANd i dont use it. I even dont use linked data sometimes. It kills the fun of hunting.
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#10 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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#11 |
Loader
![]() Join Date: Jan 2008
Posts: 88
Downloads: 0
Uploads: 0
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I voted for "No" option.How "3D view" or "show dead platforms" options can be cheats?The only cheat in both SC and DW is the "Show truth".
Because,when you turn off both auto crewmen and "Show Truth" everything depends on your sonar operational skills only.And there is a situation when you can see only that you are actually able to see due to your sonar operational skills.If you cannot operate the sonar well-you will not see anything sensible.I mean "Show dead platforms" or "3D view" bring very little or completely no help to you during gameplay. The main idea of the discussed option is just to bring some fun to the very sophisticated,complicated and serious sims.People like admiring their Seawolf class submarines cruising through beautyfull water,like to know that this power is totally under their control.People like to see the results of their skilled engagemets-dead platforms,destroyed by their torpedoes or missiles. ![]() Best regards, Stan. |
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#12 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
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That's it.
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#13 |
Watch
![]() Join Date: Sep 2001
Location: Europe
Posts: 28
Downloads: 22
Uploads: 0
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ML, if you're talking about 688(I), yes, goal status was displayed in the Captain's Quarters indeed. Kills and object launches were not though
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A war at sea... A war with no battles... no monuments... Only Casualties |
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#14 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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There should be a "Maybe" in the Poll. I can't make a decision whether it is or isn't a cheat.
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#15 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
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It is a cheat lol Showing Dead platforms is showing something your not supposed to see.
What I would like to see is maybe more sounds coming from sinking and broken up boats - that way we have a non-cheating way of confirming if something is dead or not. Maybe add some debris in water for some effects. But the sound of ships breaking up and flooding should be louder so we can pick it up on sonar and confirm the death of units instead of using cheats and mission status - that would be the most realistic. ![]() |
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