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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Pacific Aces Dev Team
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To be honest, I've pretty much given up on playing further than early 1944. It does get rather silly, late-war.
My biggest peeve is that one you're equipped with a snorkel, you're pretty much restricted to 1x time compression, since aircraft spottings through the periscopes don't get reported other than as icons on the map (assuming low realism). If you're playing late-war, you've either got to do everything in real-time or run the risk of sudden air attacks. Sure, the Allies had centrimetric radar, but the U-boat men also had eyes. The other immersion killer for me is the lack of any modelling of sonar blindness. It's been pointed out by others, too, even in this thread: realistically, a speeding DD should be deaf, and even a slow-moving or stopped DD shouldn't be able to pick you out for about ten or fifteen minutes after a depth-charge launch. Using the external camera, it's pretty easy to prove that DDs and DEs react to your movements underwater, even while depth-charges are exploding nearby. At least the modelling in early-war scenarios is pretty good, so for now I'll just play up until about the beginning of '44 and abandon careers at around that point. It's a shame, but we have to be pragmatic and make the best of what we have. |
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#17 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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I agree that the depth of DC's is too acurate to be real. More so if you keep in mind that neither Hydrophones nor ASDIC can directly give the enemy any information about your boat's depth.
With hydrophones alone, it would take three different ships to triangulate your position (not an easy thing to do). With ASDIC it would still take two. I hate it when a single destroyer is capable of dropping DC's right at your depth without error ![]() I guess the devs made the game impossibly hard in this aspect to compensate for the fact that the game is too easy in others ![]() |
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#18 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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Im hoping that Hollywood's damage mod makes things a little more realistic.....
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#19 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
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I have 5.1 speakers so can hear what angle they are but have never noticed them at higher or lower depths.
Even changed back to clear water and outside view so I could watch them as a test. Always within 10 meters of my depth (and I am guesing on that as I believe it to be more like 5 meters.) Well, I too do not play past early 1944. I play once dead start over and never live past early 1944 so its not voluntary for me! ![]() ![]() Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#20 | |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
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"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
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