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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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so ehm... is it patchable? Through mod?
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Sorry delay in response Captain, i loss internet conection today, it rise up now, check PM about dive planes.
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#3 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Thanks for the reply Captain America.
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#4 |
GWX Project Director
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Kerrr-BUMP
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#5 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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![]() ![]() ![]() U da MAN Captain America! Thank you for being persistant one last time to fix these irritating bugs. Eagerly looking forward to your mod release. ![]() |
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#6 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Captin America .... you deserve a cape and a few minutes with your fists on your hips ... chest out and that "Damn straight" look on your face as you stand in front of the wind machine (that is just off camera)
Well done sir! Thansk for fixing these issues that have driven us all nuts for some time! This community never ceases to amaze me. |
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#7 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Work is progressing...I am finding many new things as I dig deeper into the interior .sim file code.
I've updated the first post to reflect what this mod has developed into, which is basically a patch that corrects many out of the box errors that should have been addressed in an official patch. The process to correct these items is very tedious because I have to act like a detective and try to make sense of what all that hex code means. If I were a dev that knew what I was doing from the start, these type of fixes would have taken me no longer than 30 min to an hour to correct. I've updated the bug list with some new items that I found. I'll also make new posts when I discover or fix new items to keep this thread updated. -CA |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Call it Instrumentation Reading Fix or something....Interior Uboat sounds liek a texture upgrade. I liked compressor air fix I think everyone will know EXACTLY what that is....despite the fact your are fixing everything else too. I say call it 1.4 patch but, that is just me. Just make sure you name it something specific because if it gets thrown up on realsimulation it kinda gets lost with the other 50 Interior Uboat Fixes. Haha
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#9 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Any other suggestions?? |
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#10 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#11 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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I hate long file names...how about "CA's UBoat Instrument Patch"
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#12 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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It don't matters how its named....RELEASE!!!!!NOW!!!!KRUZIZĂśRKEN!THIS IS SSSSSSSSOOOOOOOOOOO COOOOOOOOOOOLLLLLLL!REAEASE!
KKKKKKKRRRRUUUUUUZZEEEEFFFFFIIIIXXXXX!!!!!! ![]() ![]() ![]() PS:Your work is great! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#14 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Captain America,
Would you be able to fix the problems with the U-boats radar? I havent used this at all or know much about it but I hurd people mention there was problems with it and it was almost worthless in SH3. Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#15 | ||
Stowaway
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