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Old 02-15-06, 06:55 AM   #16
Tikigod
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Quote:
Originally Posted by Spent
perhaps the dev team left all these things in the files out of ubis watching eyes for us to improve on? Not sepcifically just left there for no reason. Anyway, with all the work from all the modders on this forum, I bet you all could put every one of those commands in this game
There are things you can and can't change...the changes done by modders are data driven config files, text files or graphic like textures, etc....the stuff that can't be changed is what is called "hard coded"....or what is compiled in the executible which is where alot of stuff the stuff in game is called from. You can see alot of references to things in data files...but, alot of the stuff has to be called from the application itself....and when the developers release patches like 1.4b etc it means they are making changes to what is hard coded in executible where it is then recompiled to be released to us. That is why you hear alot of people complain about patches....because alot of stuff for the most part can only be fixed within the executible if their engine supports it.
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Old 02-15-06, 11:04 AM   #17
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Quote:
Originally Posted by Tikigod
I did find soemthing funny in my manual though. Front cover inside page: "Notice: Ubisoft reserves the right to make improvements in its products at anytime without notice." :rotfl: :rotfl: :rotfl: :rotfl:

Funny thing is they write as if we would actually have a problem with that. Ahhhhhhhh the legal team kills me :rotfl: :rotfl: :rotfl: Please Please...no! no! no more improovements!!! please please I can't take it anymore!!!
I'm sure the players of Star Wars Galaxies would have something to say about the "improvements" made by Sony.

It's all just more CYA / Passive Aggressive BS that's turning our society into a bunch of non-confrontational milktoasts.
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Old 03-27-06, 06:09 AM   #18
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Quote:
Originally Posted by jbt308
I'm sure the players of Star Wars Galaxies would have something to say about the "improvements" made by Sony.
Im one of those players.


Anyone on topic. If this feature is in single mission mode, how hard would it be, to mod it for campaign?

Some of these unused features would be great.
Abandon Ship
Damage Report
Air Recon
Air Strike
Supply
Escort To base
Scan frquencies..

All sound fantastic.
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Old 03-27-06, 09:27 AM   #19
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Quote:
Originally Posted by CCIP
No. These are among the many features which were obviously planned but never made it into the code
...and it's a damn shame.
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Old 03-28-06, 09:55 AM   #20
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It makes it confusing for newbies when the manual says that you can request orders while at sea anin fact you can't.
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Old 03-28-06, 10:36 AM   #21
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Same thing might be said about the voices and sounds in /sounds folder. Likely most of them are never used ingame.

They paid actors to do the voicings just to have the half of their works ingame.
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Old 03-28-06, 01:21 PM   #22
R1fl3M4n
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that would be so cool.. doh ..
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Old 03-28-06, 02:09 PM   #23
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Quote:
Originally Posted by JScones
Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.

And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.
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Old 03-28-06, 02:14 PM   #24
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by JScones
Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.

And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.
What are you talking about?! name me one time the crew of a uboat had to abandon ship at sea in order to try to save themselves...this idea is simply rediculous! I don't want to hear anymore of it!

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Old 03-28-06, 02:18 PM   #25
Ducimus
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Quote:
Originally Posted by Tikigod
Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by JScones
Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.

And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.
What are you talking about?! name me one time the crew of a uboat had to abandonship at sea in order to try to save themselves...this idea is simply rediculous! I don't want to hear anymore of it!


LOL i wonder if its popssible to extract sounds from Aces of the deep. Specifically, the one that says,

"Attention all crew! Prepare to abandon ship!"
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Old 03-28-06, 02:38 PM   #26
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You could also abandon ship in Silent Hunter. Depending on where you were you might die, be captured or be rescued. Also, if you ran out of fuel and called for help, there was a small chance you might get a tow home...from a tanker, of all things.
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Old 03-28-06, 02:52 PM   #27
Tikigod
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Quote:

LOL i wonder if its popssible to extract sounds from Aces of the deep. Specifically, the one that says,

"Attention all crew! Prepare to abandon ship!"
I tried it once with creaking sounds in aces of the deep...for some reason I remember them being better than they actually were....

the original sound files for aces of the deep are in a raw binary format and you have to find them, import them, and adjust the frequency and sample rate in a sound editing program like cool edit 2000 to get them to play correctly...once you match the sample rate it was recorded at it will sound just like it did in game....then you can save to the format you want to convert to....

only thing was I was disappointed to hear the originals of the sounds ...when I eventually found them.....I think it was the overall gaming experience that made me think the sounds were amazing...I dunno....I just remember sounds were very important because the game lacked all the visual components (aside from the intro movie that was outstanding for its time)......but, the sim itself totally was dependent on sound as far as situational awareness which was great......after extracting alot of the files from aces of the deep...I had come to the conclusion that there is better effects now released by the modding community...

its funny how back when games had great playability but, lacked graphics you were always like: "imagine if it looked like this" or "had this kind of visual element"....now its the complete opposite....we are overwhelmed with outstanding visuals that keep pushing the limits...yet, now we crave for decent game content that seems to not to be as complete or just simplified...
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Old 03-28-06, 03:21 PM   #28
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Quote:
Originally Posted by Salvadoreno
wow this really saddnes me
No kidding. I paid to beta. In some senses quite literally, haha.

I'll wait six months before buying SH IV when it comes out...

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Old 03-28-06, 04:08 PM   #29
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Let be realist here. Maybe if Sh3 was developped as it should have be, they wouldn't be developping SH4. Other projects may have interfered.

Same thing happened to GR2 because they are doing it so complex that it overthrown the release and call it GR3.

Yeah, suck. Marketing and Developments don't fit well togheter, and the costumers base at the end pay for it.
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Old 03-29-06, 04:59 AM   #30
R1fl3M4n
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i wonder if SHIV will feature this...anyway how about the type VIID? it would be a cool audition to the game!!
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