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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#17 | |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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It's all just more CYA / Passive Aggressive BS that's turning our society into a bunch of non-confrontational milktoasts. |
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#18 | |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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![]() Anyone on topic. If this feature is in single mission mode, how hard would it be, to mod it for campaign? Some of these unused features would be great. Abandon Ship Damage Report Air Recon Air Strike Supply Escort To base Scan frquencies.. All sound fantastic. ![]()
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Use of undefined constants causes assumptions! |
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#19 | |
Torpedoman
![]() Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 52
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
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#20 |
Helmsman
![]() Join Date: Dec 2005
Location: NSW, Australia
Posts: 101
Downloads: 5
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It makes it confusing for newbies when the manual says that you can request orders while at sea anin fact you can't.
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\"The idea that Bill Gates has appeared like a knight in shining armour to lead all customers out of a mire of technological chaos neatly ignores the fact that it was he who, by peddling second-rate technology, led them into it in the first place.\" - Douglas Adams |
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#21 |
Stowaway
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Same thing might be said about the voices and sounds in /sounds folder. Likely most of them are never used ingame.
They paid actors to do the voicings just to have the half of their works ingame. ![]() |
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#22 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
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that would be so cool.. doh ..
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#23 | |
Rear Admiral
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And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career. |
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#24 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#25 | |||
Rear Admiral
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LOL i wonder if its popssible to extract sounds from Aces of the deep. Specifically, the one that says, "Attention all crew! Prepare to abandon ship!" |
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#26 |
Stowaway
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You could also abandon ship in Silent Hunter. Depending on where you were you might die, be captured or be rescued. Also, if you ran out of fuel and called for help, there was a small chance you might get a tow home...from a tanker, of all things.
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#27 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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the original sound files for aces of the deep are in a raw binary format and you have to find them, import them, and adjust the frequency and sample rate in a sound editing program like cool edit 2000 to get them to play correctly...once you match the sample rate it was recorded at it will sound just like it did in game....then you can save to the format you want to convert to.... only thing was I was disappointed to hear the originals of the sounds ...when I eventually found them.....I think it was the overall gaming experience that made me think the sounds were amazing...I dunno....I just remember sounds were very important because the game lacked all the visual components (aside from the intro movie that was outstanding for its time)......but, the sim itself totally was dependent on sound as far as situational awareness which was great......after extracting alot of the files from aces of the deep...I had come to the conclusion that there is better effects now released by the modding community... its funny how back when games had great playability but, lacked graphics you were always like: "imagine if it looked like this" or "had this kind of visual element"....now its the complete opposite....we are overwhelmed with outstanding visuals that keep pushing the limits...yet, now we crave for decent game content that seems to not to be as complete or just simplified... |
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#28 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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I'll wait six months before buying SH IV when it comes out... ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#29 |
Stowaway
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Let be realist here. Maybe if Sh3 was developped as it should have be, they wouldn't be developping SH4. Other projects may have interfered.
Same thing happened to GR2 because they are doing it so complex that it overthrown the release and call it GR3. Yeah, suck. Marketing and Developments don't fit well togheter, and the costumers base at the end pay for it. ![]() |
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#30 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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i wonder if SHIV will feature this...anyway how about the type VIID? it would be a cool audition to the game!!
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