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Old 01-24-06, 12:45 PM   #16
Dogsbd
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Originally Posted by aanker
Hi Sailor Steve, SH I is still popular today for those who can run this great DOS sub sim on XP. I can't count the number of people I have tried to help install it on XP with no success because of their graphics card or whatever.
It really isn't worth the effort to get SH running on XP when you can easily find DOS PC's at thrift stores etc. for $20.
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Old 01-25-06, 03:20 AM   #17
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Quote:
Originally Posted by Captain Krunch
Quote:
Originally Posted by Highbury
SHIV will (most likely) be an improvement over SHIII in many ways. For those ppl who do not like the idea of a Pacific Sim it will be frustrating to see things that could make a game we like better, being put into a theater that we simply don't have any interest in.

You have to respect that there are ppl who have no interest in a PTO sim and for us any advances in the genre are wasted because we will always find the subject boring.
You do realize you can spin this back the other way, right? Here's how I would say things:

SHII & SHIII will (most likely) be an improvement over SHI in many ways. For those ppl who do not like the idea of an Atlantic Sim it will be frustrating to see things that could make a game we like better, being put into a theater that we simply don't have any interest in. You have to respect that there are ppl who have no interest in a ATO sim and for us any advances in the genre are wasted because we will always find the subject boring.

This is no more wrong than what you say above.

At least you have had the chance to play *two* games set in the Atlantic over the last decade; why can't you let Pacific fans have some fun for a change?
Thank you for writing out exactly what I was thinking. I have about zero interest in Uboats themselves, but SH3, as a game, stands head and shoulders above 85% of what's out there, so I bought and played it.
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Old 01-25-06, 11:43 AM   #18
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Originally Posted by Dogsbd
It really isn't worth the effort to get SH running on XP when you can easily find DOS PC's at thrift stores etc. for $20.
LOL...... right you are unless of course the boss of the house (wife) objects to the extra clutter. Excellent solution for those who can though.

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Old 01-25-06, 02:12 PM   #19
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Originally Posted by aanker
LOL...... right you are unless of course the boss of the house (wife) objects to the extra clutter. Excellent solution for those who can though.

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You just need to remind "The Boss" that a PC Sim "addiction" is one of the lesser vices a husband can be afflicted with
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Old 01-25-06, 09:25 PM   #20
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jumping back to the discussion about which theatre of ops people would like to see in IV... i really don't think that it's so much an important issue where we do our hunting (or where we are hunted)...

... i think that the more important thing would be how much the new sim increases our feeling of being there... of being aboard the sub...

... of controlling the subs systems, not only during an attack, but during the normal procedures involved in leaving port, navigating, diving the sub, and locating as well as avoiding the enemy...

if these things alone are enhanced to the point where the immersion factor comes across and makes me feel as if i am there... in the heat of battle, or sweating out a depth charging...

... then i'll be a happy sub sim sailor.


--Mike
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Old 01-25-06, 09:28 PM   #21
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Anyways, a change of pace might be fun...

Did anyone ever think for a moment that the Russian front would be a good setting for a flight sim??? If not, then Oleg Maddox has probably changed your mind by now.
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Old 01-27-06, 10:58 AM   #22
Mike 'Red Ocktober' Hense
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ok... how's this for Pacific Theatre, plus a change of pace...

let's have a Boomer go back in time to the WWII Pacific and get involved in the fracas...



... just like in that movie with Kirk Douglas, where the carrier went back in time

--Mike
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Old 01-27-06, 08:01 PM   #23
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Quote:
Originally Posted by Mike 'Red Ocktober' Hense
ok... how's this for Pacific Theatre, plus a change of pace...

let's have a Boomer go back in time to the WWII Pacific and get involved in the fracas..... just like in that movie with Kirk Douglas, where the carrier went back in time

--Mike
Hee..hee. There would be a short-lived wargame...that would be a short-lived war.

I'm curious. Would a Boomer sent back in time be able to target Japan...or anywhere else for that matter without satellites for mid-course guidance of it's missles? Or are they completely independent?
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Old 01-27-06, 09:31 PM   #24
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Originally Posted by Torplexed
I'm curious. Would a Boomer sent back in time be able to target Japan...or anywhere else for that matter without satellites for mid-course guidance of it's missles? Or are they completely independent?
That's TOP SECRET .... lol
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Old 01-27-06, 11:55 PM   #25
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The battles in the pacific (excluding surface ships) just didnt seem that intense. The Japanese never quite R&D'ed ASW to counter the americans. From what i ahve read the american subs just totally kicked ass. I would really like to see an Atlantic Sim again, since sh3 is my first experience in wwii sub simulation. I would want to see as much realism as possible.

Uboat Breakdowns
Prize Rules (the rules throughout the war)
Men jumping overboard on small surface vessels (at random)
More Radio dialouge and communications
WOLFPACKS!!@!@#@?#!? ugh i drool at the thought of shadowing a convoy sending beacons to other uboats that are in the area, then communicating with the boats or them just buckling down and tearing the convoy to pieces!
Better graphics of course (visible damage to sub)
An entire world inside the sub. IE dripping water, men walking, men fixing leaks after attacks, every part of the sub comming apart, damage locations, men frantic running about the sub, screaming in depth charge attacks, eating, reading. etc.. A whole underwater sub world would be amazing!!! oh cant forget different animations for crews such as different faces, beat up and tired faces, happy faces when chasing a convoy or sinking a ship, scared faces when hearing DDs above.
THis is probably impossible but with damage locations: emergency orders to rig for scuttling, surrendering, and even escaping a sinking sub!
hmm.. what else??
better underwater sounds ie hearing ships come apart inside the sub..
Just MORE REALISM!!! Assigned missions (invasion of norway, operation drumbeat, Mediterrenean ops, MINELAYING, rescuing crews, a REAL milk cow featureHopefully they do make SHIV as realistic as possible and dont tend to those jumper kids who just wanna blow stuff up. Thats what SH3 got right, the realism settings. Turning them on and off would be perfect. BoBII has endless settings u can choose from to make it more realistic, or just plain arcady.

Hell if they just included like 3-4 of these things in the next Sim id buy it anyway, but i want to "Return to the Atlantic". Where the immersion will be AMAZING!!!!
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Old 01-27-06, 11:55 PM   #26
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The battles in the pacific (excluding surface ships) just didnt seem that intense. The Japanese never quite R&D'ed ASW to counter the americans. From what i ahve read the american subs just totally kicked ass. I would really like to see an Atlantic Sim again, since sh3 is my first experience in wwii sub simulation. I would want to see as much realism as possible.

Uboat Breakdowns
Include ALL COMPARTMENTS!!! (with "sub world" mentioned below)
Prize Rules (the rules throughout the war)
Men jumping overboard on small surface vessels (at random)
More Radio dialouge and communications
WOLFPACKS!!@!@#@?#!? ugh i drool at the thought of shadowing a convoy sending beacons to other uboats that are in the area, then communicating with the boats or them just buckling down and tearing the convoy to pieces!
Better graphics of course (visible damage to sub)
An entire world inside the sub. IE dripping water, men walking, men fixing leaks after attacks, every part of the sub comming apart, damage locations, men frantic running about the sub, screaming in depth charge attacks, eating, reading. etc.. A whole underwater sub world would be amazing!!! oh cant forget different animations for crews such as different faces, beat up and tired faces, happy faces when chasing a convoy or sinking a ship, scared faces when hearing DDs above.
THis is probably impossible but with damage locations: emergency orders to rig for scuttling, surrendering, and even escaping a sinking sub!
hmm.. what else??
better underwater sounds ie hearing ships come apart inside the sub..
Just MORE REALISM!!! Assigned missions (invasion of norway, operation drumbeat, Mediterrenean ops, MINELAYING, rescuing crews, a REAL milk cow featureHopefully they do make SHIV as realistic as possible and dont tend to those jumper kids who just wanna blow stuff up. Thats what SH3 got right, the realism settings. Turning them on and off would be perfect. BoBII has endless settings u can choose from to make it more realistic, or just plain arcady.

Hell if they just included like 3-4 of these things in the next Sim id buy it anyway, but i want to "Return to the Atlantic". Where the immersion will be AMAZING!!!!
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Old 01-28-06, 01:01 AM   #27
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Quote:
Originally Posted by Salvadoreno
The battles in the pacific (excluding surface ships) just didnt seem that intense. The Japanese never quite R&D'ed ASW to counter the americans. From what i ahve read the american subs just totally kicked ass. I would really like to see an Atlantic Sim again, since sh3 is my first experience in wwii sub simulation. I would want to see as much realism as possible.
Well...while not nearly as proficient as the Allies the Japanese weren't a total pushover.

A total of 52 United States submarines were lost during WWII.

The United States submarine service sustained the highest mortality rate of all branches of the U.S. Military during WWII.

1 out of every 5 U.S. Navy submariners was killed in WWII.

What would really be intense would be a sim based on how the Japanese ASW forces thought they were doing. According to captured records they identified 468 "positive" sinkings of U.S. submarines during the war.
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Old 01-28-06, 11:05 PM   #28
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I like it how in SH3 it became harder and harder during the years to successfully attack a convoy and get away with it. Also with more allied presence at sea and in the air. IMO, a pacific campaign would just get easier and easier... I would find that very boring (unless someone can convince me that I am wrong).

Quote:
1 out of every 5 U.S. Navy submariners was killed in WWII.
Well atleast it wasn't as bad as, lets say, 1 out of every 4 German submariners survived WWII.
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Old 01-28-06, 11:52 PM   #29
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Originally Posted by fargel
I like it how in SH3 it became harder and harder during the years to successfully attack a convoy and get away with it. Also with more allied presence at sea and in the air. IMO, a pacific campaign would just get easier and easier... I would find that very boring (unless someone can convince me that I am wrong).

Quote:
1 out of every 5 U.S. Navy submariners was killed in WWII.
Well atleast it wasn't as bad as, lets say, 1 out of every 4 German submariners survived WWII.
Yes...I agree. And 52 subs lost versus 781 U-Boats wasn't as bad either. But then the Germans built a heckuva lot of U-Boats.

Of history's three big submarine campaigns the WW2 Atlantic one was by far the most brutal and gripping. It most fits the classic pattern of a good game in that it becomes more challenging as time goes on. However, marketwise I just don't see UbiSoft putting out another Battle of the Atlantic subsim anytime soon. It would be kind of like putting out three Battle of Britain flight sims in a row. The "suits" will start to wonder. As it is I was stunned that SH3 followed SH2 by only a little over three years. I could be wrong but I just don't see it.

World War One as a sim is always a possibility I guess. I think because the submarine was still in its primitive infancy and because its major enemies of the era were mines and nets rather than destroyers and planes it has never come off. WWI was rather odd in that once the British Admirality finally gave up their stubborn resistance and adopted convoys they cleared the ocean of easy single targets and that effectively ended the Kaiser's U-Boat War.

That leaves the Pacific. Yup. It does get easier. You start out on some obsolete rusty S-Boat running for your life from the Japanese but if you survive you get a shiny Fleet Boat, search radar, air conditioning, an ice cream machine, 2-week vacations in Hawaii, and eventually decent torpedoes.

I'm entertaining some hope they'll include Dutch and British subs. Would involve a bit more work by the 3-D art and modeling crew but it would sure help the sim to sell to a broader audience.
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Old 01-30-06, 08:43 PM   #30
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Quote:
Originally Posted by Captain Krunch
Quote:
Originally Posted by Highbury
SHIV will (most likely) be an improvement over SHIII in many ways. For those ppl who do not like the idea of a Pacific Sim it will be frustrating to see things that could make a game we like better, being put into a theater that we simply don't have any interest in.

You have to respect that there are ppl who have no interest in a PTO sim and for us any advances in the genre are wasted because we will always find the subject boring.
You do realize you can spin this back the other way, right? Here's how I would say things:

SHII & SHIII will (most likely) be an improvement over SHI in many ways. For those ppl who do not like the idea of an Atlantic Sim it will be frustrating to see things that could make a game we like better, being put into a theater that we simply don't have any interest in. You have to respect that there are ppl who have no interest in a ATO sim and for us any advances in the genre are wasted because we will always find the subject boring.

This is no more wrong than what you say above.

At least you have had the chance to play *two* games set in the Atlantic over the last decade; why can't you let Pacific fans have some fun for a change?
Haven't had a chance to check this post for a few days... Nice to see someone registered just to misquote me I will specifically focus on the "why can't you let Pacific fans have some fun for a change?" comment.

My first post clearly states that for those waiting for this, congratulations, I hope it is what you have been waiting for. I am merely asking if others are of the same opinion. I respect the right of others to say they are in favor of a pacific sim. This was not meant to be a debate, just seeing where ppl stand. You have shown what you are interested in and that's great! But, you have put words in my mouth. I have never thought, let alone posted anything about not letting you have your Pacific sim, so please read the body of my posts (note the S, plural) before misquoting me, thank you.
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