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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2004
Location: ohio
Posts: 32
Downloads: 0
Uploads: 0
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if they didnt have atleast some smoke then they had cold boilers they couldnt take off that fast if you had the gramaphone blasting its a long way to tippirare
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#2 |
Stowaway
Posts: n/a
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Yes, ships do very unrealistic manuvers in this game. I have seen them go from all ahead flank to all back flank in less than a half a second to avoid hitting another ship or a wall. Even the large ships do this like the BBs and CVs. There is obviously a momentum issue that the DEVs never addressed when it came to this issue. It does take a lot of the immersion out of the sim, but I'm guessing it was left this way to avoid having so many collisions out on the sea with the patrols and convoys. Then we would all be complaining that everytime we encountered a convoy we wouldn't even have to fire a torpedo at them as they would all end up colliding with one another anyhow.
Avaon Lady is right about not launching TI in the day time at anchored ships and do it at night. Better to use a TII and fire a spread at them (if there are several close together) than to fire one at a time. Once one ship gets hit the others will act fast and manuver to get away and this makes hitting another one hard, so it's better to just fire a spread at them, this way, by the time they move, it will be too late for them. |
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