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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
Posts: 143
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#2 |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
Posts: 143
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Ok did the reinstall and Mods one at a time and it worked every time...launched the via SHIII commander and it didn't work...anybody have a clue as to why?...TIA...CH
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#3 |
Navy Seal
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What are the dates of the missions? It might be that SH3 Commander won't let you use the XXI before it became available historically.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Rear Admiral
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That could be. I know SH3 Commander has a file that dicatates what boats become avialable and when. All you have to do is rename that file and the game will use the dates in the basic.cfg
EDIT: by the way, HW3... i like the skin on the type 7 in your sig pic, where'd you get it? |
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#5 |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
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Doesn't matter...setup for a single mission via Commander with the right dates and flotilla and still no joy...
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#6 |
Navy Seal
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Ducimus, it is the NSS_Uboat7c_Camo. I got it from U-boot.realsimulation.com. The download section there is down at the moment but, should be back up shortly. Terrapin is on vacation and said he would be back on Friday.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
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The reason why XXI won't go anywhere is Hollywood Advanced and Medals and renown.cfg in SH3 Commander. Problem is same kind as IIA torpedo reloading problem.
Maybe gouldjg could fix this. :hmm:
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
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Anyway, try upgrading to SH3Cmdr R2.4 and see how that goes. |
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#9 |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
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It's not the standard SH3 Commanders Medals and renown.cfg. When using Hollywood Advanced you need add this into it
Code:
[COMPARTMENT] NumberOfCrew0=15 Interval1_0=6.1 Interval2_0=9.6 Interval3_0=19.7 NumberOfCrew1=6 Interval1_1=3.0 Interval2_1=4.1 Interval3_1=8.5 NumberOfCrew2=9 Interval1_2=3.6 Interval2_2=6 Interval3_2=12.1 NumberOfCrew3=12 Interval1_3=5.1 Interval2_3=7.8 Interval3_3=16 NumberOfCrew4=8 Interval1_4=3.8 Interval2_4=5.1 Interval3_4=10.0 NumberOfCrew5=10 Interval1_5=35 Interval2_5=35 Interval3_5=35 NumberOfCrew6=7 Interval1_6=3.7 Interval2_6=4.7 Interval3_6=9.7 NumberOfCrew7=5 Interval1_7=2.7 Interval2_7=3.5 Interval3_7=7.3 NumberOfCrew8=3 Interval1_8=1.7 Interval2_8=2.3 Interval3_8=4.65 NumberOfCrew9=4 Interval1_9=2.2 Interval2_9=2.9 Interval3_9=6.1 NumberOfCrew10=14 Interval1_10=6.5 Interval2_10=8.2 Interval3_10=14.3 NumberOfCrew11=2 Interval1_11=0.5 Interval2_11=1.5 Interval3_11=3.0 NumberOfCrew12=1 Interval1_12=0.5 Interval2_12=0.7 Interval3_12=1.1 ![]() Code:
NumberOfCrew2=9 Interval1_2=3.6 Interval2_2=6 Interval3_2=12.1 NumberOfCrew3=12 Interval1_3=5.1 Interval2_3=7.8 Interval3_3=16
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#10 | |
Soundman
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#11 |
Helmsman
![]() Join Date: May 2005
Location: Finland
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Well it was causing my problems. These are the changes I made to Medals and Renown.cfg to make it work.
Code:
NumberOfCrew4=8 Interval1_4=4.1 Interval2_4=5.3 Interval3_4=11 NumberOfCrew5=10 Interval1_5=5.1 Interval2_5=6.5 Interval3_5=13.7
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#12 |
Stowaway
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the problem more than likely is that IUB's Type XXI crew are not 'seasoned' enough to get the boat running. The crew is to GREEN. I had something like this before.
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#13 |
Gunner
![]() Join Date: May 2005
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When this happened to me I had Hanz Grovell bring up his Kubelwagen and tied a rope to it. That only rubbed the tread off of the tires and we all had a good laugh. Then, Gunter Flebekkinhaussen brought up an old PzKpfw I and we tied some ropes and chains to her. After gunning the engines of the tank and the boat, only black smoke was produced. What worked for me was rebooting and reinstalling my entire world.
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#14 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
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Get the crank out!
Seriously, do you get this problem with any other boat? |
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