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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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If only SH3 were more moddable......... *sigh*
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#17 | |
Soundman
![]() Join Date: Aug 2005
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The Japs built a heap of white elephants, used them badly and wound up wasting most of their subs on futile resupply (of island bases) missions. By 1945 they were, for all intents and purposes, completely out of fuel. Now would be a good time to drop the idea that playing a Jap sub in any vaguely realistic fashion would be fun. I'd rather see them concentrate on getting the US boats right and leave the options open for Modders to do the Brits and Dutch. |
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#18 |
Nub
![]() Join Date: Apr 2005
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Well, I see a Japanese sub sim as very viable and very challenging. There are plenty of chances to make such a sim "fun". Japanese subs were off hawaiian waters even before Pearl Harbor was attacked. Due to conflicting orders and probably some hesitation being deep in enemy water they did not do a whole lot. However, a player could certainly rectify that and perhaps do more than just damage the Sara. Many were off the West Coast as well and while historically they did little (Carl Boyd attributes to the Submariners considering it a leisure patrol) a player could certainly have some fun patrolling the West Coast.
There is the Dutch East Indies early in the war and the Japanese had great success in the Indian Ocean until late 43-44. There was no real BDU in the Japanese Navy which is why many times after the war went bad for reasons sub captains could not control, they had to supply or evacuate troops. However, most subs did this as an ad hoc mission. Supplying a garrison one mission, going on patrol for another. Not all Japanese subs did this either, but SHIV developers could create a new mission where the sub commander has to travel from port a to port b and gain renown for delievering supplies. Not only would it be challenging with the US ASW, but there is nothing to stop the player from firing on targets of opprotunity. Then later in the war intrepid submariners would have to try and damage the invasion fleets as they got closer to Japan. As for single missions, why any sub fan wouldn't want to try their hand at sinking the Yorktown in the I-168 is beyond me. I know SHIV will probably be US subs, but it would have been nice to have gone the road no one has traveled (except modders) instead of the well worn and easy road of the US PTO sub. |
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#19 | ||||||
Soundman
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The amount of interest in playing the Japs is tiny, with any amount of realism the game would be ridiculous and without it whats the point? and credible doctrines mean you won't get to shoot at much. "Given their size, range, speed, and torpedoes, Japanese submarines achieved surprisingly little. This was because they were mainly employed against warships, which were fast, maneuverable, and well-defended when compared to merchant ships. Japanese naval doctrine was built around the concept of fighting a single decisive battle, as they had done at Tsushima 40 years earlier. They thought of their submarines as scouts, whose main role was to locate, shadow, and attack Allied naval task forces. This approach gave a significant return in 1942 when they sank two fleet carriers, one cruiser, and a few destroyers and other warships, and also damaged two battleships, one fleet carrier (twice), and a cruiser. However, as Allied intelligence, technologies, methods, and numbers improved, the Japanese submarines were never again able to achieve this frequency of success. For this reason, many argue that the Japanese submarine force would have been better used against merchant ships, patrolling Allied shipping lanes instead of lurking outside naval bases. Bagnasco credits the Japanese submarine fleet with sinking 184 merchant ships of 907,000 GRT. This figure is far less than achieved by the Germans (2,840 ships of 14.3 million GRT), the Americans (1,079 ships of 4.65 million tons), and the British (493 ships of 1.52 million tons). " It would make for a long, dull war. except for the fact that - "Compared to German submarines, Japan's huge boats were relatively easy to sight visually and with radar, slow to dive, hard to maneuver underwater, easy to track on sonar, and easy to hit. Japanese hulls were also not as strong as those of German boats, and therefore could not dive as deeply nor survive such rough treatment. Also, they lacked radar until the first sets were installed in June 1944, and never had sets as good as the Allies possessed." "Compounding these deficiencies, Japan was at war with the United States and the United Kingdom, two nations embroiled in a vast conflict with hundreds of U-Boats in the Atlantic, and hence two nations which poured lavish resources into anti-submarine warfare (ASW) research and development. As an example of the fruits of this research, in June 1944 the US Navy sank the I-52 by using code-breaking to discover her schedule, finding her at night with radar-equipped carrier-based aircraft, tracking her underwater with sonobuoys dropped by those aircraft, and sinking her with acoustic homing torpedoes dropped by the same aircraft. The Japanese could achieve none of these technological feats at that time." http://www.combinedfleet.com/ss.htm Which all rather suggests that it would in fact be quite a short game. |
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#20 |
Let's Sink Sumptin' !
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Wow! Quite the well-thought out response. I'm gonna start calling you Harry Re-Buttle.
![]() Aside from a few single mission scenarios like the I-19's and I-15's attack on the Wasp and Hornet carrier group, or the aforementioned I-168, I just don't see too many interesting historical Japanese sub battles. As a career campaign it wouldn't be much fun for the reasons mentioned above. When I played with Japanese subs (in the service of the Kriegsmarine) in SH2 it was fun until about 1941. Then once radar equipped Allied escorts drove you under and homed in on your slow, shallow, and sluggish hull it wasn't long before you were visiting your ancestors. Hopefully nobody out there will clamor for midget subs. I know they have their crazed adherents but those were pretty much one-shot suicide missions. |
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#21 | |||
Nub
![]() Join Date: Apr 2005
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Look with a US PTO campaign you'll certainly have an easy time, until perhaps the Matsu class destroyer and ASW tech becomes a bit more prolific. Even then a game might have to fudge the realism a bit to make it harder. However, late in the war there is not much to sink, most of it has been sunk. As the IJN you have opposite. You have decent amount of targets early in the war, with okay ASW depending on where you are (say around Hawaii for instance). Mid war ASW gets at little tougher, merchant ships are still around esp in the Indian Ocean and supply ships, carriers, warships are easily available to try your luck at in the Solomons. Late war, like SHIII it would be very tough for the IJN subs, even with newer sub designs having less noisy machinery, radar, and anti-sonar coating. However, there would certainly not be a lack of targets, especially around the invasion fleet areas. The key is to avoid all that ASW. That just sounds interesting to me, maybe to others it isn't, but that is why people have opinons. |
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#22 | |||||||||||||
Soundman
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Why not look at how many ships all up the Jap subs sank in 1945 for a more realistic indication of why playing them is a waste of time. Quote:
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There is almost no market for a Jap sub sim. there is a reason for that, as a realistic subject it is untenable. |
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#23 | ||||||||||||
Nub
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#24 |
Torpedoman
![]() Join Date: Mar 2005
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Good discussion, while Japanese subs would be different and might be fun, I think the need to create the surface/ASW cababilities of both the US & Japan would eat up alot of time and resources. Not to mention complicate AI programming.
However adding British and Dutch subs would be easier i would think. |
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#25 |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Norway
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My suggestion to the developers:
Make SHIV a subsim dedicated to the American sub campaign in the Pacific. But, make the game open for modding and converting. Make it rather easy to add new subs and warships. What I am hoping is that SHIV will be two things. 1. A great subsim in itself. 2. A platform for modders to base their work on. I'm also hoping that there will be a good community with talented, dedicated people that will make great mods to SHIV, in which they can include IJN, RN, KM (both of them) and other navies' subs. And it's not a bad idea for Ubisoft, either. It has been shown several times (Half-life, Battlefield:1942, Falcon 4.0) that a game can extend its lifetime and sales by a moddability and a dedicated community. |
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#26 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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My 2 cents:
If SH4 uses the updated engine from SH3. Include all german U-Boats from SH3, but only Pacific theater. If it's the same engine, this should'nt be a lot of work. But it would mean that the community could mod the Battle of the Atlantic with all new features - so everyone would be happy. Right now the only thing in the way to model new TOO's is sub interiors. If SH4 uses a new engine, I don't expect it having German subs. Which would be a pity because many people wouldn't buy it or end up disappointed with Sh3. As to Japanese boats. Realistic or not, bring them on UBI! I am madly in love with everything Japanese. Their technology during WWII might not always have been up to standard, but the exterior design looked absolutely sexy! Just look at some Japanese WWII planes and you'll know what I mean.
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#27 | |
Grey Wolf
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#28 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
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