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Old 07-14-06, 11:44 PM   #1
CWorth
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[quote=Magua]
Quote:
Originally Posted by Magua
Quote:
Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
What you cant seem to understand is this is a GAME..Not a history lesson.We have said it already numerous times..you dont like it change it or dont play it.Now you have the instructions on how to do it.So do it already and stop whining about it.

As has been also stated numerous times..the contacts were put in to give people a way to play without having to rely on constant non evenful patrols.Many like this others do not.Its all personal preferences..and you have no right to say that your way is the only way it should be.The difference here is the ones who like no contacts have either modded it themselves or found something else that does what they want..where you want to do nothing but bitch about it..but not actually do anything about it.
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Old 07-14-06, 11:50 PM   #2
Magua
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[quote=CWorth]
Quote:
Originally Posted by Magua
Quote:
Originally Posted by Magua
Quote:
Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
..the contacts were put in to give people a way to play without having to rely on constant non evenful patrols..
Well there ya go! You finally came around and agreed with me that those contacts are not Historically Accurate, just a "gaming" thing! My point exactly!
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Old 07-15-06, 07:15 AM   #3
Magua
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[quote=CWorth]
Quote:
Originally Posted by Magua
Quote:
Originally Posted by Magua
Quote:
Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
What you cant seem to understand is this is a GAME..Not a history lesson.

Well, CW I think you will find that most people got into this game because they have an interest in the Time Period. The Majority of the Subsim Forums and SHIII Forums deal with Historical Topics. More than likely most players were big WWII Buffs before SHIII was even thought of. So many players want it to be as Historically Accurate as possible.

There is even a WaW where players experience a "living history" type atmosphere.

So I would disagree (not trolling or baiting) with your inference that History plays no part in the game.
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Old 07-15-06, 12:00 AM   #4
JScones
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Quote:
Originally Posted by Magua
And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
Yes, I believe you may have said this once or twice, or even three times.

You have RUb, you have NYGM, you have Ducimus' explanation, you have your own ability to mod the game (well, maybe not?), you've expressed your opinion countless times, now just move on and play your game...sorry historical simulation. Stop, as CWorth so well put it, giving everyone an historical lesson. Believe it or not, not everyone here shares your view (some just want to play an enjoyable game). Just accept that and stop spamming and trolling every thread you come by.

Geez, you just don't take a hint do you?

Last edited by JScones; 07-15-06 at 12:04 AM.
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Old 07-15-06, 12:11 AM   #5
Magua
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Magua
And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
Yes, I believe you may have said this once or twice, or even three times.

You have RUb, you have NYGM, you have Ducimus' explanation, you have your own ability to mod the game (well, maybe not?), you've expressed your opinion countless times, now just move on and play your game...sorry historical simulation. Stop, as CWorth so well put it, giving everyone an historical lesson. Believe it or not, not everyone here shares your view (some just want to play an enjoyable game). Just accept that and stop spamming and trolling every thread you come by.

Geez, you just don't take a hint do you?
I just find it odd that everytime I express a View that someone does not agree with, then it becomes "trolling", "instigating", etc...... Are free thinking views not allowed on the Forum. Have I entered North Korea?

And as far as I understand as long as it does not conflict with the Subsim Acceptable use Policy, then I am free to make posts as I please. I have not used profanity or deragotory comments as others have done, which does conflict with the AUP.
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Old 12-06-05, 03:47 PM   #6
Jotte
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I'm not twisting history to suit SH3, just pointing out that calling the singel merchant map contact unhistoric is not correct. The level of frequency is up to debate, as is much else. I could just turn around the question and say that you provide evidence of the oposit.

I've not found the page and it might be on a diffrent page in my version since its an extended swedish language edition I have. It's 5 books instead of 2 and lots of info about swedish ships hit by uboats, extra drawings, maps and pictures etc.
I'll keep looking though when I get time away from the political geography books I have to read.
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Old 12-06-05, 03:57 PM   #7
Krupp
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Personally, I don't use single ship contacts nor have ever used them. During the weeks in patrol, you usually find enough targets anyway. Whether or not this D/F method was used and in what quantities, I don't know. But the method and how it generally works was the point in my reply. In my "BdU" example I was merely "reasoning" the game feature how it could have happened, for the single ship contacts if one uses it. Call it twisting of history if you like, how else would you explain it IF you use it?

It surely would be interesting to know how effecient or uneffecient this method was for the U-Boats. Can you point out that it wasn't used at all? And if you use it or not, I don't care. And certainly I don't have any interest to begin any arguing with you. All I know the method existed and the devices were installed in U-Boats.
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Old 12-06-05, 06:29 PM   #8
coronas
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It´s easy. A game with ALL traffic at sea in IIWW following the real routes.
Whithout ship contacts finally can encounter some ship to sunk....or not.
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Old 12-07-05, 06:20 PM   #9
Hartmann
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I´t difficult to know if condors repport only convoys or single ships too.

Probably their crews see ships at sea and report it to command when they land. and some times the planes attack the ships with bombs.

Also the "girls" in the departure port or inteligence could repport the traffic to germany. The same of the french u-boat bases to british

I use the single contacts when they are near or if i can do a interception course using the nomograph. :|\

I pay bribes to the bdu and luftwaffe for single ships repports. :rotfl:
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Old 12-09-05, 10:02 AM   #10
Stiebler
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To remove the single-ship contacts, go to data\cfg\contacts and change the line:
Display Range to Opportunity Contacts=300
to another suitable value (eg, =10, ship will be nearly visible anyway, to =50 allows simulated accurate DF-ing).

I agree with Runyan99 that these contacts occur unrealistically often in the stock game (with or without RUb). However, I keep them on anyway, to observe the pattern of ship movements thus simulating agents' reports. But for realism one should only rarely choose to intercept single-ship contacts.
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Old 08-14-07, 04:00 AM   #11
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Quote:
Originally Posted by Stiebler
To remove the single-ship contacts, go to data\cfg\contacts and change the line:
Display Range to Opportunity Contacts=300
to another suitable value (eg, =10, ship will be nearly visible anyway, to =50 allows simulated accurate DF-ing).

I agree with Runyan99 that these contacts occur unrealistically often in the stock game (with or without RUb). However, I keep them on anyway, to observe the pattern of ship movements thus simulating agents' reports. But for realism one should only rarely choose to intercept single-ship contacts.
I totally agree - and thanks for the tip on disabling this 'feature'

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Old 12-09-05, 10:58 AM   #12
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Default Single ship contacts

Does anyone know any WWII u-boat captains? If you do, call them and ask about single ship contacts. How often, how many, what did you do if you obtained one? Another way to get the answer would be to get the records of ship sinking and check the ratio of single ships to convoy ships. I suspect that early in the war most of the sinkings were, in fact, single ships.
i don't know any uboat captains. Very few retired to Indiana.
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Old 12-09-05, 12:04 PM   #13
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Stiebler wrote:

Quote:
to =50 allows simulated accurate DF-ing)
This sounds like a good idea. The original 300 is too much because of the uber accuracy in the game, But then you don't have D/F at all. Now this 50 km might work. Just finished patrol (42 days and 3 ships...) and going to try this setting for the next one.
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Old 12-09-05, 11:56 PM   #14
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Quote:
Originally Posted by Stiebler
To remove the single-ship contacts, go to data\cfg\contacts and change the line:
Display Range to Opportunity Contacts=300
to another suitable value (eg, =10, ship will be nearly visible anyway, to =50 allows simulated accurate DF-ing).
I've done that in the past, but doing so will also disable the reporting of whole convoys, and I don't want that.

Somehow I was never getting single ship info in RuB 1.43, but still getting convoy info.

I checked the file you mention above in 1.43, and it still has a setting of 300. So, something else must have been different.
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Old 12-13-05, 02:23 PM   #15
Stiebler
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Runyan99 said:
Quote:
I've done that in the past, but doing so will also disable the reporting of whole convoys, and I don't want that.
I believe that you are confusing "Opportunity Radio Contacts" (single ships) and "Important Radio Contacts" (convoys) in the cfg file.
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