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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Each tile series has 18 pieces (18 separate .RL files). Interesting...the Kregsmarine maps are squares of 9.....might be some relationship TT |
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#2 | ||
Commander
![]() Join Date: May 2005
Posts: 477
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I also looked at them in hex and didn't see anything. There's something about these files, I just don't know what it is. I wonder if they are some compressed file format. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Yet another great tool,
I was hoping to tackle the popping bulbs when crushing because I am going to slow crushing down, I wanted to not get annoyed at the pop pop pop pop pop. Another future plan is helped along ![]() ![]() ![]() ![]()
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#4 | |||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Tile files are used in Microsoft Train Simulator in this way. They contain elevation data. TT |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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what did you make of the large grey scale world map image ? it has grey lighter bands north and south -- i had the feeling this might be giving the game some method of testing if ice burgs should appear or not--(i know they are scripted but perhaps they had other ideas?) or this might be the method the game uses to switch the sky sea colours as you cross the boundaries
many thanks for the amazing tools!! ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#6 |
Stowaway
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Great Work!
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#7 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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I saw those bands, too (north and west on my display). Then a minute later they disappeared. I loaded the image again and they were there again. If I minimize the image, then restore it, they are gone. Must be a bug in PaintShopPro when they initially render the image since it's so huge? TT |
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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![]() wonder what the game uses them for- if yours are north west and mine are north south is the game dynamically redrawing this image for some reason?
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#9 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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TT |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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ok i see! sorry bowt that TT--- perhaps the image is there for a function that wasn't incorporated into the game---it's the fact that its greyscale and not a full colour graphical image that caught my attention--my bets on the game somehow reading if for the correct locations to change the sky sea colours from the sky and sea dats
was perhaps wondering if painting a "chess board effect" (black /grey squares all over the map--) on this image would give contantly changing sky sea colours and livening up the lack lustre weather a bit--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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I tried changing a few of the SH3.sdl values in game, but to no avail. Is there anyone out there who has found out what exactly do all of these values mean?
Loop Play Volume VolumeVar Pitch PitchVar Is3D DopplerFactor MinRadius MaxRadius Category Priority Delay I wanted to hear destroyers from farther away, so I tried upping the MaxRadius for all destroyer sounds, but nothing happened in-game. I haven't had the time to test out any other settings (ok, it's more like I'm too lazy... ![]() Also, is volume capped at 100? If I set it to 200, will the sounds be twice as loud?
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#12 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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My guesses- Loop -loop the sound or not, also possibly a loop# value here Play -to play or not Volume -obvious VolumeVar -variation in volume throughout the time of the sound Pitch -tone PitchVar -variance Is3D -stereo or not? DopplerFactor -doppler effect as sound moves by. aircraft for example. MinRadius -?? MaxRadius -?? Category -?? Priority -mixing priority when sound is mixed with other sounds? Delay -delay before sound start? TT |
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#13 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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TT |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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cheers TT i might be getting the two mixed up--
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__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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