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#16 |
Ensign
![]() Join Date: Oct 2005
Location: Oklahoma, USA
Posts: 227
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I thought an early detonation was like 5-10 meters too early, in which case just listening or looking at the stopwatch wouldn't be accurate enough I wouldn't think. If the thing goes off before it even gets near the target then yeah I would notice, but if it's only a few meters then I think it would be near impossible to know without an external or event cam. That's what I'm asking about, how to tell an early detonation if it's only slightly early. 5-10 meters too early is a very big deal, it would barely even affect the target.
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#17 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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You could create a mission in the editor, have the ocean rough, dud torpedos turned on and maybe put 5 big fat tankers in, then do your results from that. Thats what im doing at the moment. Dont know but to stop a early detonation i would fire at 500yrds instead of 1000 yards. Im seeing if this would eliminate the early failures. |
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