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Old 11-16-05, 11:10 PM   #16
Hartmann
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the equipment data of the ships i think that are in data\sea\ship _directory\ eqp file.

the question is know what ship is..

i was thinking about changing the gun textures to make it like a box or container.. but i don´t know if is possible.
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Old 11-17-05, 05:43 AM   #17
chris911
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Quote:
was thinking about changing the gun textures to make it like a box or container.. but i don´t know if is possible.
i don t think that will be enough cause you are missing the trap effect here . maybe changing a certain in Wings 3d to have a container around it could work.
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Old 11-18-05, 02:33 AM   #18
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Just restart the game and no more trap containers!

I wish to see it in the gome once upon a time
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Old 11-18-05, 11:05 AM   #19
Rubini
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Hi mates,

I tried a bit to enable a gun into the trap container but don't get anything.
I think that this is one more unfinished feature by the devs. So it's better to deactivate them.

Rubini.
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Old 11-21-05, 03:20 AM   #20
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It works! Ah. almost
You may put a gun into trap cantainer! But there is a problem - trap containers repeats animation of opening and closure non-stop, even when the gun inside was firing at my sub. Unfortunately I dont know where is it, and how to slow it down/

Another problem is that merchant ships doesn't support armed loadout - guns will be added to all merhant ships of a cirtain class if you rearm them without considering of their cargo



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Old 11-21-05, 07:52 AM   #21
Rubini
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Hunter,

Can you show me how you find a way to put the guns on?

Rubini.
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Old 11-21-05, 03:35 PM   #22
Happy Times
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I LOVE YOU MODDERS! You make this game something special
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Old 11-21-05, 05:09 PM   #23
Hartmann
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whow... great work

Perhaps the movement value is harcoded in some file, but the main question , the working gun, is solved.

Some mod in the horitzont .??
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But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

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