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Old 11-15-05, 06:48 AM   #16
AG124
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Quote:
With the flag position: how did the modders who made the various destroyers, etc get around that?
I don't know. Is there anyone here who could help me with that? I guess it's just as well to let the dev's change the positions though, as I still have to let them change the zones anyway.

Quote:
I've found no great crashes with my refrigerated cargo yet, and I've been widening the hull, and re-positioning the superstructure, creating a raised platform at the rear by stretching the hull and moving surfaces.
I've still goto widen the hull some more, from the 15m stock upto 23m. though stretching screws the textures, which I've yet to fully fix in some places.
A refrigerated freighter ? I was originally going to make one from the Large Cargo (NKGN) but cancelled it. What are you using for your parent model, and what will the completed ship look like?
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Old 11-15-05, 06:43 PM   #17
snowsub
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AG124:

Base model for my modding is the Auxilliary Cruiser.
Type of Ship: Blue Star Lines series of sister ships: Australian Star, New Zealand Star, Sydney Star, Auckland Star etc Found on http://www.bluestarline.org/bluestar...lphabetic.html
of which the wellington, melbourne, empire and auckland star were damaged/sunk during ww2 (soon to be us )

Basically chose the aux cruiser cause it was the closest length to the blue star ships, but i had to stretch the width from 15m for the aux, to 23m for the real thing, also added the raised rear to the aux and am in the middle of doing final width resize and changing most of the pipes to cranes, then texture etc.

Once I get the size and cranes in i'll show a WIP.
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Old 11-18-05, 06:34 PM   #18
AG124
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Back working again. This time I am making progress with the Rose Castle Ore Carrier - I am even changing the shape of the bow without trouble this time. The strange thing is, I have absolutely no texture problems at this stage (not even on deck), and no upside-down flag. However, when I click on the Rose Castle, and on any other modded ship, I get a CTD. Stock ships do not cause any problem, nor does either modded ship by itself. I've decided to send the dev team my models to let them add the finishing touches - tonight I will send the Pyro to see how it goes (after I make her flush-decked . Or at least try to.).

Here is a picture of the Rose Castle. The parent unit will be the Liberty Ship.

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Old 11-18-05, 07:40 PM   #19
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Never mind - making her flush-decked actually makes the textures and hull a complete mess.
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Old 11-18-05, 09:44 PM   #20
AG124
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Does anyone know how to get rid of deck cargo? I need to get rid of a couple of containers to get the superstructure right.
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Old 11-18-05, 10:23 PM   #21
iambecomelife
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Quote:
Originally Posted by AG124
Does anyone know how to get rid of deck cargo? I need to get rid of a couple of containers to get the superstructure right.
Several of the nodes (listed in Pack3d under non3d object) should control deck cargo. You could try substituting them for some 3d part that you then render invisible, but I'm not sure exactly how this is done. I typically use the NKGN to avoid this problem, so I'm unsure as to the exact solution.

Speaking of deck cargo, the containers that SH3 ships carry have always bothered me. They remind me too much of something that would be seen on a modern container ship, instead of a WWII vessel. I've disguised them as stacks of crates in an unreleased mod, but I doubt that crates would have been stacked that high.
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Old 11-19-05, 12:00 AM   #22
Der Teddy Bar
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I feel that there is too much regularity of deck cargo, very boaring and over the top.

The cargo.cfg file controls this.
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Old 11-19-05, 03:34 PM   #23
AG124
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I see the nodes you are talking about, and I think there are other nodes for the flag and smoke as well, among other things. I am not going to try to do anything with any of it yet.
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Old 11-19-05, 03:54 PM   #24
iambecomelife
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Quote:
Originally Posted by Der Teddy Bar
I feel that there is too much regularity of deck cargo, very boaring and over the top.

The cargo.cfg file controls this.
I edited the file to make all deck cargo appear after the war was over, but I still encountered merchants with it. Maybe something else controls it as well.
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