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#16 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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#17 |
中国水兵
![]() Join Date: Apr 2005
Location: Moreton bay
Posts: 286
Downloads: 0
Uploads: 0
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AG124:
Base model for my modding is the Auxilliary Cruiser. Type of Ship: Blue Star Lines series of sister ships: Australian Star, New Zealand Star, Sydney Star, Auckland Star etc Found on http://www.bluestarline.org/bluestar...lphabetic.html of which the wellington, melbourne, empire and auckland star were damaged/sunk during ww2 (soon to be us ![]() Basically chose the aux cruiser cause it was the closest length to the blue star ships, but i had to stretch the width from 15m for the aux, to 23m for the real thing, also added the raised rear to the aux and am in the middle of doing final width resize and changing most of the pipes to cranes, then texture etc. Once I get the size and cranes in i'll show a WIP.
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#18 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Back working again. This time I am making progress with the Rose Castle Ore Carrier - I am even changing the shape of the bow without trouble this time. The strange thing is, I have absolutely no texture problems at this stage (not even on deck), and no upside-down flag. However, when I click on the Rose Castle, and on any other modded ship, I get a CTD. Stock ships do not cause any problem, nor does either modded ship by itself. I've decided to send the dev team my models to let them add the finishing touches - tonight I will send the Pyro to see how it goes (after I make her flush-decked
![]() Here is a picture of the Rose Castle. The parent unit will be the Liberty Ship. ![]() |
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#19 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Never mind - making her flush-decked actually makes the textures and hull a complete mess.
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#20 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Does anyone know how to get rid of deck cargo? I need to get rid of a couple of containers to get the superstructure right.
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#21 | |
Silent Hunter
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Speaking of deck cargo, the containers that SH3 ships carry have always bothered me. They remind me too much of something that would be seen on a modern container ship, instead of a WWII vessel. I've disguised them as stacks of crates in an unreleased mod, but I doubt that crates would have been stacked that high. |
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#22 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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I feel that there is too much regularity of deck cargo, very boaring and over the top.
The cargo.cfg file controls this. |
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#23 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I see the nodes you are talking about, and I think there are other nodes for the flag and smoke as well, among other things. I am not going to try to do anything with any of it yet.
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#24 | |
Silent Hunter
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