![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
Assuming for the moment that everyone with this issue is using the Milk Cow mod, I'd say that's probably where the problem lies. The Milk Cow mod will almost certainly impact the way the patrol grid assignment changes (or in this case, the way it doesn't change). This is one reason why the milk cow mod is not used in RUb or SH3 Commander (even though, on the face of it, it's a positive improvement to the game). The fact is, the milk cow mod has a fundamental flaw, in that it is trying to accomplish something that the game simply isn't set up to do. The milk cow mod uses a 'work-around' solution which works, but which has some negative consequences in terms of the way the game records patrols.
The milk cow mod may be fun and popular, but in my view it causes subtle but significant problems with careers and can never be made to work seamlessly with the game.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#17 | |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
|
![]() Quote:
Actually, it just occured to me that I never made it to AM14 on any of these patrols. I seem to remember the unmodded game I played many months ago would do this too. If I didn't reach my assigned grid, I would often get the same one next time. I'm thinking as I write here so bear with me. In my case I believe it was a combination of not ever getting to my assigned grid and perhaps forgetting to cycle emblems or otherwise dally in port for the proper time. I didn't mean to contribute to a witch hunt, l was just trying to be helpful. I wasn't trying to accuse anyone's mods of anything, I haven't done that in months. Not since I wrongly speculated that Sailor Steve's sound mod was causing my CTDs. It wasn't, and I apologized for that. Not that I ever intended to be accusatory in the first place, I'm constantly grateful to all you guys for your work and your help. Bitching about anything would be pretty childish IMO. My problem is that I am down to a very few functioning brain cells and my memory isn't what it used to be. Hey, can you guys come up with another fatigue model? One for my headpiece, compartment efficiency is getting pretty low up there. ![]() Cheers, JBC |
|
![]() |
![]() |
![]() |
#18 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#19 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
A big problem is that a lot of people who sit on the fence about mods read threads like this and get the impression that all mods are bug-ridden abortions. It's no one's fault that they get this mistaken impression. It's just the nature of the beast. When people are using 10+ different mods in their game, weirdness is likely to happen. Such weirdness may not even be caused by any single mod - it may be a combination of mods that causes it. In any case, when multiple mods are in use, any problems become harder and harder to pin down. This is why mods like RUb and IUb exist - to try to reduce the problem of combining mods. Unfortunately, however big and inclusive a major mod is, it still doesn't stop folks from adding even more mods to the mix.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#20 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
sorry i´m arribe late to the post
here are the mods that i have installed ![]() rub 144 harbour traffic for rub 144 with milk cows, 16 km of visibility. sh3 commander last version installed over the previous version my base is wilhelmshaven , started at october 1939 with two patrols in a VII boat. in the two patrols, always i reach the grid destination and stay during 24 hour before return to base. sorry by the tittle of the post, because is not sure that is a mod bug, Rub or sh3 commander ![]() ![]() perhaps a incompatibility , a bad instalation or something. :hmm: where is the patrol gris assignment ?? i see that in the patrols_0.cfg file there are three patrols [PATROL 000] [PATROL 001] [PATROL 002] and all with PatrolArea=AM19 , NbDaysInBase=1 but all the ship and values are in 0 [PATROL 001] PatrolNumber=0 StartYear=1939 StartMonth=9 StartDay=16 StartHour=3 StartMin=8 EndYear=0 EndMonth=0 EndDay=0 EndHour=0 EndMin=0 RealYear=2005 RealMonth=11 RealDay=11 RealHour=21 RealMin=17 StartLocation=752 EndLocation=752 SubType=1 SubVersion=0 SubName=U-51 PatrolArea=AM19 TonnageSunk=0.000000 MerchantTonnageSunk=0.000000 WarshipTonnageSunk=0.000000 ShipsSunkNb=0 WarShipsSunkNb=0 PatrolCraftSunkNb=0 CorvetteSunkNb=0 FrigateSunkNb=0 DestroyerEscortSunkNb=0 DestroyerSunkNb=0 MineSweeperSunkNb=0 LightCruiserSunkNb=0 HeavyCruiserSunkNb=0 EscortCarrierSunkNb=0 AircraftCarrierSunkNb=0 BattleCruiserSunkNb=0 BattleShipSunkNb=0 MineLayingShipSunkNb=0 AuxiliaryCruiserSunkNb=0 MerchantShipsSunkNb=0 SupplyShipNb=0 FuelTankerNb=0 CargoShipNb=0 TroopTransportNb=0 PlanesDownNb=0 FighterAircraftNb=0 BomberAircraftNb=0 DiveBomberAircraftNb=0 TorpedoBomberAircraftNb=0 ScoutAircraftNb=0 HelicopterNb=0 AirENVIRONMENTALNb=0 CompletedPatrol=No PatrolGridObjCompleted=No ReachGridObjCompleted=No OffDead=0 PODead=0 SeamenDead=0 OffWounded=0 POWounded=0 SeamenWounded=0 NbMedalsWounded=0 NbMedalsUboat=27 NbMedalsFront=0 NbMedalsKnights=0 NbMedalsGerman=0 NbMedals1stCross=0 NbMedals2ndCross=1 PromotionsNb=1 AssignQual=Yes Flotilla=903 NbDaysInBase=1 HullIntegrity=100.000000 DeltaRenown=1662.750000 NbSaves=3 ChangedRank=No [PATROL 002] PatrolNumber=0 StartYear=1939 StartMonth=10 StartDay=4 StartHour=3 StartMin=8 EndYear=0 EndMonth=0 EndDay=0 EndHour=0 EndMin=0 RealYear=2005 RealMonth=11 RealDay=12 RealHour=16 RealMin=7 StartLocation=752 EndLocation=752 SubType=1 SubVersion=0 SubName=U-51 PatrolArea=AM19 TonnageSunk=0.000000 MerchantTonnageSunk=0.000000 WarshipTonnageSunk=0.000000 ShipsSunkNb=0 WarShipsSunkNb=0 PatrolCraftSunkNb=0 CorvetteSunkNb=0 FrigateSunkNb=0 DestroyerEscortSunkNb=0 DestroyerSunkNb=0 MineSweeperSunkNb=0 LightCruiserSunkNb=0 HeavyCruiserSunkNb=0 EscortCarrierSunkNb=0 AircraftCarrierSunkNb=0 BattleCruiserSunkNb=0 BattleShipSunkNb=0 MineLayingShipSunkNb=0 AuxiliaryCruiserSunkNb=0 MerchantShipsSunkNb=0 SupplyShipNb=0 FuelTankerNb=0 CargoShipNb=0 TroopTransportNb=0 PlanesDownNb=0 FighterAircraftNb=0 BomberAircraftNb=0 DiveBomberAircraftNb=0 TorpedoBomberAircraftNb=0 ScoutAircraftNb=0 HelicopterNb=0 AirENVIRONMENTALNb=0 CompletedPatrol=No PatrolGridObjCompleted=No ReachGridObjCompleted=No OffDead=0 PODead=0 SeamenDead=0 OffWounded=0 POWounded=0 SeamenWounded=0 NbMedalsWounded=0 NbMedalsUboat=20 NbMedalsFront=0 NbMedalsKnights=0 NbMedalsGerman=0 NbMedals1stCross=0 NbMedals2ndCross=0 PromotionsNb=2 AssignQual=Yes Flotilla=903 NbDaysInBase=1 HullIntegrity=100.000000 DeltaRenown=2709.000000 NbSaves=0 ChangedRank=No in this case i can remove mods until i found where is the problem ( i use jsgme) ![]() thanks
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
#21 |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
Posts: 163
Downloads: 0
Uploads: 0
|
![]()
I have recently installed SH3 Commmander and RUB 1.45 using the JSGME application....I haven`t tweeked anything to speak of yet but now I`ll be watching the grid assignment generation closely...I find the installed Mods really great and apppreciate the effort.
Thank You all... ![]() Hartmann....you did change months but not grids...hopefully Beery can help... |
![]() |
![]() |
![]() |
|
|