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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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But that's just me...
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It takes two to tango ![]() |
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#2 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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That was really sad news. This was something I have been waiting for Quote:
Isn't 8 km same as stock? If not, what is stock visibility? |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Thanks beery
![]() About the visibility mods I have a 16 km mod on top of Rub, and the night visibility detection ranges are not perfect , but enough for me to play with it. I think that 8 km is the same as deffault game. what fixes the 8 km version ?? ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Hello rulle34!
I thought that 8km version is different than stock version. :hmm: In my opinion the best solution is include the most realistic version. |
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#6 | ||
Navy Seal
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Some people have worked on historical events already; I wish they'd put them into separate, easily-merged files that could be added on to any campaign file for easy use. That way, these could be added to RUb, HT, or any other campaign mod that uses the campaign files. Perhaps someone could come up with a nice campaign file management utility that'd allow merging things in with ease. Anyway, the real issue with Ops is the fact that the team simply can't work more - some, like Sailor Steve, because they don't have proper access to the internet; others, like Egan, because they've simply done what they could and have really run out of enthusiasm for further work; and then me (and I hope I'm not alone) who simply doesn't have time to do it anymore. There's always opportunities though. If I suddenly end up having some time in december, perhaps I'll try to bring in a few things for RUb 1.5, but by then we might not have enough time to test those for release. Anyway, the important thing is that RUb's campaign has absorbed the work that's been done within the Ops mod, and there's always ways to add on to it. ![]() |
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#7 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 | ||
Navy Seal
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I'd love for it to be alive, but I'm the only one of the team right now with any ability or interest to continue working on it, but my time is short and I've really been too junior a team member to really be able to take charge of it and say "continue!" But hey, if anyone wants to help - I can tell you what still could be done in improving the campaign. ![]() |
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#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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these mods are awesome. Can't wait for the next gens.
kb |
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#11 | ||
Stowaway
Posts: n/a
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#12 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Functions as a barrier across the english channel, because it's unrealistic for nothing to be happening there?
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#13 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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Anyways, the AI is not modelled very well in SH3. If we make ships for D-Day or whatever else, they'll probably just end up as u-boat fodder.
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#14 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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If you can get through the thick layers of dd's.
I'd actually model the DD's first and not bother with the transports in too much detail. BTW Sailor Steve if you have some operations modelled, it would be quite cool if you could release them! |
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#15 |
Stowaway
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I would very much like to, but monetary considerations forced me off line. To post I currently have to go to the local library.I can't even download the latest SHIII Commander at present.
![]() On the other hand, my minefields did make it into the Ops Mod, and therefore RUB, but there has been some comment that they could have been done a lot better; so perhaps I'm not the best candidate to be doing things like this. |
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