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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
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It strikes me that there is a fair deal of variation in the way that ships respond to being struck. In 3 recent encounters with C2s, I have sunk two with one shot under the keel each, and a third with one torpedo on impact. (Usually, however, it does take 2 or three shots to sink them.)
Also recently, I have put 3 torpedoes into a C3, and had it not sink. We waited it out, with many warships in the area, for almost two days. We had no torps left, and we had to leave the ship unsunk. I tend to go after T3 tankers with a two topedo spread, set on impact, with good success. Often the tanker blows up before the second torpedo strikes. But lately it seems to take 3 eels for me to sink a T3. All this is to say that a certain degree a variability seems to be built into the game, and this is a good thing! Ships were not built exactly alike, nor were the crews identical in their ability to respond to damage, seal off bulkheads, man the pumps, etc. It's great when I can sink a big ship with one torpedo, and I just try to enjoy the realism of the situation when it takes two, or three, or four...
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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