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Old 10-25-05, 10:24 PM   #16
Deep6
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ditto the above posts

if you would not have pointed these out as problems, I would think the blend in quite well and think them to be intentional

I call for a release!

please
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Old 10-25-05, 10:26 PM   #17
Marhkimov
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i guess fubar is just trying to be perfect. Oh well, a perfect texture artist never hurt anyone...
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Old 10-26-05, 12:15 AM   #18
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I agree with the others. I would consider this a very minor drawback. Far better to have the option of using a splotchy camouflaged Type VIIC.

By the way, I've been trying for about 6 hours to figure a way around the problem of the repeating texture, but nothing I've tried has really worked. Unfortunately there's a single area in the texture which three or four separate parts of the conning tower use, and they all overlap, so what happens is that you put a splotch in and it comes up in four places (all different sizes). I spent hours repositioning them over and over again trying to make them compliment each other, but in the end I gave up. What Fubar did in the screenshots he showed is about the best it's possible to do.

Speaking of the Fubar paint schemes (which are beautiful by the way), I just started using them in-game, and I have a few questions for Fubar.

Firstly, on the Type VIIC and VIIB skins: some of the ship parts use the exact same texture. Now you've advised us us not to use the Type VIIC textures with the Type VIIB, but they are used by the Type VIIB by default if you plug the into the game. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions (which is where I tested these mods) that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.
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Old 10-26-05, 04:39 AM   #19
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Hi guys
I'm at work again so I'l speak later
cheers Fubar.
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Old 10-26-05, 01:31 PM   #20
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IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower.

So, theoretically, you could release a version without the conning tower painted up and it would still be realistic. Especially since camo scheme on u-boats was not really "standardized" so to speak.
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Old 10-26-05, 01:50 PM   #21
Beery
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Quote:
Originally Posted by Ark
IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower...
I think I saw that same colour scheme.
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Old 10-26-05, 01:50 PM   #22
fubar
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Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.

Beery said

2. Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

reply

As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.

Beery said

3. Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions which is where I tested these mods that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

reply

In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.

Beery said

4. Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.

reply

yes the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com


The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.
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Old 10-26-05, 02:15 PM   #23
Beery
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Quote:
Originally Posted by fubar
Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.
Cool. That would be great!

Quote:
As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.
Good to know. I'll keep that in mind.

Quote:
In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.
Hehe I just looked at the readme, it's perfectly clear. It's just that I'm a lazy SOB. You'd think, since I'm a modder myself, that I'd read readme files, but I hardly ever do. Sorry.

Quote:
.... the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com
Thanks. I'll check those out.


Quote:
The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.
Sounds good to me. When I get to implementing these in SH3 Commander I'll just add the splotchy camo Type VIIB and VIIC to 29th Flotilla. That should be a nice surprise for folks who run across it.
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Old 10-26-05, 04:00 PM   #24
rulle34
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Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.
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Old 10-27-05, 04:43 AM   #25
Ark
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Quote:
Originally Posted by rulle34
Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.

Not all Med. subs (or other camo'd subs for that matter) had the conning tower camoflagued. I have seen a few pics with the blothes everywhere but the conning tower. It looks pretty cool both ways.
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Old 10-27-05, 05:36 AM   #26
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Hello!
You are fully right in this and Im not saying against that. I mean that logically camouflage should also cover the conningtower if the camoflage should do what it's supposed to do.
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Old 10-27-05, 12:29 PM   #27
Sheppard
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Someone could fix the mapping problem now that we have Pack 3D....
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Old 10-27-05, 01:23 PM   #28
rulle34
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@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-m....uk/page6.html

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Old 10-30-05, 09:31 AM   #29
oscar19681
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I want this skin for a med mission . When can we have it?
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Old 10-30-05, 08:09 PM   #30
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The type VIIB camo and plain skins should be done tomorrow.
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