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#1 | |||
Stowaway
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I'm currently using the same setup, and I've had no crashes related to ship sightings or mines. Could it be something else? |
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#2 | |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Stowaway
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No, I don't think any of them should be '100'. I'll look again when I get home and share my thoughts tomorrow. I'm getting really curious now.
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#4 |
Fuel Supplier
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Oh dear. Several (game) days after my last post, yet another CTD despite the modified minefield#8 reloaded in port. And, once again, the immediate cause was a surface sighting of a warship, followed by a crash after pressing 'U' for the UZO.
All my CTDs appear to have occurred after sighting an enemy warship (detected by crew on the surface with the usual attack-dive-continue options, or previously by hydrophones). I don't know which warship, because the crash occurs before I see it. However, class C destroyers generally do not cause the crash (unless one of them is, for some reason, a rogue). After looking in the Mission Editor, though, the only warships that cross my test patrol line 100 km off-shore between Hull and Hartlepool are, in fact, class C destroyers. Since the problem of this CTD is still up in the air, I can only suggest again that the original modders who created the warship routes and the minefields should separately give their creations extensive testing (without any other mods present) by patrols as stated above over a protracted period - and examining with UZO every warship reported in sight. And definitely minefield#8 should have its density set well below 100! Last moment addition - sorry, Beery, I've only just seen your suggestion of saving every few minutes. But I've found it very difficult to repeat a CTD even when re-running a fixed patrol plot. The crashes don't recur at the same point of the plot. |
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#5 |
Stowaway
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Okay, I had a chance to look at it, and Stiebler's right. British Minefield #8 is indeed set to Density: 100, and it should have been 1. There are some smaller fields with higher densities, the highest I found being 22. I did this because some of them are so small that if they're set lower they won't have any mines at all.
Also, some of the small ones do indeed only have one waypoint. This is because I tried having no waypoints, but the mines only show up at the waypoints, not the starting point. Having only one waypoint nicely represents the small groups of 6 or 8 mines dropped of U.S. ports by U-boats. As to crashing, I couldn't duplicate that particular problem. Of course I could be wrong, but I don't think it's the mines. |
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#6 |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I'll change the density to 1 for the next RUb mod.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
Admiral
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Did anyone notice that there are two British Minefield#8s? They are Ordnance unit 37 and 148. Could this be an issue?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
Stowaway
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I think as long as the Ordnance numbers are different they should be okay. I wish Nico was still around-he seemed to know this stuff; he's also the one who helped me do the minefields ('helped' as in pointing out where I was an idiot, not as in he did anything that can be criticized). I've played several patrols and have yet to have anything bad happen. On the other hand, I'm still in the spring of 1940, and the minefields haven't been laid yet.
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#9 |
GWX Project Director
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Are CTD's (in the case of dense minefields) more prone to happen at higher TC's.
Or rather... with good RAM specs and 1x TC can I worry about this less? |
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#10 | |
Sailor man
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maybe this could be something that RUB would be intressted in adapting?
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#11 |
Crusty
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Well, I'd certainly be interested, if that's of any help.
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#12 | |
Sailor man
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