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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
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Country relationship and harbour ownership have to be checked, since there are a lot of odd things....
Dutch ship considered as neutral when I sink them in late 1943, Mediterrean ports on 1939 to 1941, etc... |
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#17 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#18 |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
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When I finish the current campaign I'll reinstall SH3 to be sure...
Another thing: First of all I'm not a sub expert, but I don't find believable the later 37mm AA gun model... It can fire as fast as a gatling gun, with no reloading time for box change, but its ammo seems to do not much damage as I expected... Is that weapon so different from 37mm mounted in the last years of war on German aircraft? It had a slower rate of fire, but few shot can bring down even a 4 engined bomber.... In SH3 I fired at a sunderland, hitting it many times (20 or more), but it didn't showed any visible damage (smoke or anything else)... I'm sure to have hit it, since I saw the little yellow puff when my bullets hit him.... IIRC I used AA ammo, what's the difference with AP ammo? I noticed the at long range AA ammo explodes, but I'm not sure they cause damage if they imact against the target. Any information is welcome! |
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#19 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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All of the guns in the sim are seriously flawed. That's why we've had to take some radical action to deal with some of their problems. In reality U-boats failed almost completely when called upon to fight against aircraft. There are no U-boat anti-aircraft aces and it's hard to find a U-boat that shot down more than one aircraft in its entire career.
In the standard game, on the other hand, it's possible to shoot down 50 or more air craft in a single patrol. RUb simply makes aircraft stronger so that it takes more ammo to shoot them down. It's not a very elegant solution, but it's the only one that has had any success in making U-boats as ineffective against aircraft as they were in reality.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#20 | |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
Uploads: 0
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I'm quite sure that the flag of the ship was RED WHITE BLU (horrizontal stripes)... Can it be an error of the flag mod of RuB (or SH3 Commander)? |
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#21 | |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
Uploads: 0
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BTW, can I ask you how to make my men fire to enemy aircrafts? I order fire at will, but other Flak stations doesn't fire... |
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#22 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#23 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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It would not be fair to use a lower amount as was historically without boosting the shells power by almost twice as strong as it was. In result was a quicker sinking, so to speak, due to roughly the same reload time of average 60 seconds. Less exposure on surface. |
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#24 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Beery, is it possible to include in next version of RUb great tool made by Captain America "NAVIGATION MAP COURSE SOLVER"?
This mod solves problem with figure out the exact course of contacts by adding a detailed compass to the navigation map (sometimes called as "rose of winds"). It looks very good and is very useful. |
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#25 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#26 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Could it be include again, together with actual map tool?
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#27 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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The tool is already in there. If I recall correctly, if you hit the '?' button you get a whole lot of extra tools,including a compass rose.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#28 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Beery, there are no tools after hit "?" button on nav map screen :hmm: , including compass rose.
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#29 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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After you click on "?" then click on the tool you want to use.
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#30 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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I understand idea of changed weather report to WO in RUb 1.44, but I don't like execution - when I click on specific icon in WO's menu, I hear report from NA and my WO don't speak.
Is it possible to change this and do it as, for example, deck gun or flak gun icon? If weather is bad, these icons aren't avalaible and are grey, it will be good do the same with weather report from NA. If uboot is underwater, this icon (from NA menu) should be grey, avalaible only when surfacing. What do you think? |
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