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Old 10-16-05, 07:34 PM   #16
BladeHeart
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Message received, and understood.
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Old 10-16-05, 08:31 PM   #17
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Ok, waiting your contact!

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Old 10-20-05, 08:39 PM   #18
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Right guys, I need some help please.

Rubini now has details of u-boats, merchants, and warships based on my version of the game which is SH3Cmdr and RUB modified, etc.

What we now want to do is put together files for a stock unmodified game; this is where you come in.

Can people please confirm what ships have been altered or created by the following mods, SH3Cmdr 2.2, RUB 1.4, HT 1.46 and IC. Only potential enemies of Germany are on the list, so obviously german ships were not included.

Currently I believe the altered vessels to be:

Type VIIC
Type VIIC/41
Large Merchant
C3
Transport
Southampton Class Cruiser

Any observations? :hmm:

Thanks
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Old 10-20-05, 09:16 PM   #19
Rubini
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BladeHeart,
Thanks for the infos.

Some observations:
-I think that tonnage have to be express as a "medium tonnage" because SH3Cmdr randomize them.
-The stock game don't have any new ship. In the HT mod only the Flottenbegleiter DE is new but it's a german unit. So, if necessary it's possible to add some info from the RUB new units for the stock game.

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Old 10-20-05, 11:20 PM   #20
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Default Re: New F1 help screen "buttons"

Quote:
Originally Posted by Rubini
After work with the new HT mod i find a way to add more new 6 - 9 buttons to F1 help screen where we can put all types of text info. So if somebody have ideas on what to put in, this is the time! Here a example in the HT mod:





Rubini.
You are a god here is the solution to this thread( also the imfo that may be helpful for the diffrent screens
http://www.subsim.com/phpBB/viewtopi...hlight=concept

There are a few suggestion thanks again for what you and all the modders do for the game
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Old 10-21-05, 12:36 AM   #21
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Admiral Rubini rocks!
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Old 10-21-05, 02:46 AM   #22
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Would it be possible to have attack screen info i.e. DC timings as per deph,

i.e. sub at 50mtr = DC hit in ?? seconds

Maybe what Depth charges were used per year, and possible escape tactics used i.e. turn rates etc.

You might need to have help with gathering the info so it relates to the game.
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Old 10-21-05, 06:27 AM   #23
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Like the idea of a chart of how far a DC will drop, but am aware that this is another facet that has been tweaked by various mods, so I do not see how we will be able to cover this.
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Old 10-21-05, 07:35 AM   #24
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Quote:
Originally Posted by BladeHeart
Like the idea of a chart of how far a DC will drop, but am aware that this is another facet that has been tweaked by various mods, so I do not see how we will be able to cover this.
I was thinking more about us players timing the DC at certain depths.

We could gather the times for every 50 mtrs.

I would love a quick reference to how long a dc will take to arrive a 200mtrs.

It is me being lazy really
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Old 10-21-05, 07:41 AM   #25
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gouldjg,

Do you have these info about the DCs? I don't know how to find them...
(Great, great work you and Jungman are doing in the Die Hard mod!)

Rubini.
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Old 10-21-05, 08:20 AM   #26
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I will start collecting DC timings once current project is done .

I am stepping aside and letting Junman develop the new damage model. After all he did discover the hull controller and thus deserves the credit for it.

He has helped me loads and therefore I feel we do not need to be a joint project due to times i.e. I am in UK and some hours difference. Damage is great when seeking opinions, previous tests and other info however 1 person should make it and be the damage controller. I think Jungmann has proved himself to be the person for the Job.

If at a later date, I want to make things slightly different I now know what to do.

I have configed my own damage and played with the .zon and the results are great for me at the moment. However I understand that jungman is making this far much better in many different ways i.e. DC etc so I will be using his mod. I hope that a later ship version will be released i.e. 1 hour long battleship duels etc. (it can now be done )

Bye the way Rubini, your work has been a great benefit to the community and I fully appreciate it.

I just need to fiinish my own projet then I could maybe one day play this game :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:.
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Old 10-21-05, 12:59 PM   #27
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Hi guys,
-The new F1 Help Screen mod is already done! Now we have more three buttons: Merchants info, Warships Info and Uboat Info. I will now adjust the text and release the mod in one or two days.


gouldjg,
-I already reserve a space for the DCs info, ok?

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Old 10-21-05, 01:25 PM   #28
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No probs mate,

Thanks

I am sure it will be called for at a later date when everyone starts to experience Jungmanns new damage model.

Hell I will want to learn the fall times so I can set my escape, evasion options.
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Old 10-21-05, 07:30 PM   #29
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Quote:
I would love a quick reference to how long a dc will take to arrive a 200mtrs.
The speed of DC is changeable in game. As now, all use the stock settings. the hedge hogs sink faster IIRC about twice as fast.

One mod using the SH3Commander to install depending upon year the DC fall rate and size. There is a huge thread on this back pages. Never done yet. Early 3 to 5 m/s. middle bigger blst but sank slower 4.2 m/s. Then Mark 9 with lead weight and tear shape, sank 9 m/s with a smaller charge because of lead weight. Fast moving to hit you.

These ASW models need some work , I notice some bad things going on with the HH and sensors. Small correction to do though in the next release. It is the stock game buglet, nothing I did. It will make them deadly as they were in the late years war.

So the regular DC fall at the same rate: 5 m/s. At all depths.

Simple to figure out 200m. Just divide your depth by 5.

200m / 5m per second = 40 seconds.

OT: I would place this factoid. 1 knot = 0.514 m/s. Why? if ship is moving at 10 knots, it will move 5.14 m/s which is nice for setting up a torpedo attack solution. I count the seconds and roughly convert to distance and speed. I can manually set up and hit a ship at 1200 meters moving at say 9 knots AOB 90 degrees very quick just doing the math in my head. Good for nailing a circling attacking DD and you must take a hot shot at it.
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Old 10-21-05, 11:30 PM   #30
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Thanks for the info Jungman,

Like I said we have a reserved space for any type of info to the Die hard mod and of course for the DCs in the F1 help Screen mod. If you want or need it just notify me.

Keep up the great work!
(I guess that I already see these words somewhere... )


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