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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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#2 |
GWX Project Director
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THANK YOU KAA!!! You are the best!
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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KPT I have replied to your private message and just noticed this.
Kaa is indeed right in what he says. You can manipulate the rest compartments with the - figures however a word of warning: - I got cocky and thought that I could use this - rule in other compartments. Don’t do it The result was that the men became super men because the growth does not stop at the top, you can test this and you will notice the bar just keeps growing. I will be posting some results and figures tonight, as you can appreciate this is a whole new way of looking at this and it could be flawed. Either way it takes time to keep loading game and test then pop out and tweak then test then again and again. I may just put the beta up tonight for people who are willing to run some tests with it. Jungman has already pointed me to a potential oversight on my part so am just getting that right throughout today and tonight. |
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#4 |
Stowaway
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Any info on the CoefFatigue?
I'm also interested in how morale works in SH3, any ideas? |
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