![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
This looks like a great fix!
Would this be compatible with the 16km visibility mod? |
![]() |
![]() |
![]() |
#2 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
- scene.dat - EnvColors_Arct.dat - EnvColors_Atl.dat - EnvColors_Med.dat - SkyColors_Arct.dat - SkyColors_Atl.dat - SkyColors_Med.dat i.e. moon mods, water color mods,... All these mods must be redone with the new dat files ![]() |
|
![]() |
![]() |
![]() |
#3 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
Aha!
I see. It would be great so, if you found the time to release an Improved U-Boat compatible version. ![]() IuB combines the vismod with Beerywater and some minor changes I made myself, e.g. to the moon. Then again, it should be fairly easy to import the sphere now we have sansals tool, right? |
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
![]() |
![]()
Now the first step of this fix works, the wormhole is gone
![]() But the new skydome needs now a different texture mapping because with the default mapping, the movement of the clouds looks not so good. I made a tiny video of the current state, it need DivX 6.0 http://rapidshare.de/files/6411131/clouds1.zip.html http://www.divx.com/ My next step is to experiment with different uvw maps and sky/cloud textures. |
![]() |
![]() |
![]() |
#5 |
GWX Project Director
|
![]()
I watched the movie.... Looks like you are on to something GREAT!
![]() ![]() ![]() I'm looking forward to more of your work. |
![]() |
![]() |
![]() |
#6 |
Pacific Aces Dev Team
![]() |
![]()
LOL, the solution for this fix was more easier than I estimate before!
![]() The bug was not in the 3D structure of of the skydome, it was in the texture mapping coordinates. The developers do the unwrap job for the cloud's texture carelessly. Here is the uvw map of the original cloud dome, in the center you recognizes that the coordinates are disordered and that results in the game in this well known distortion above. ![]() I arranged only these coordinates in the center and brought them into a more ordered coordinate system and now there is no more distortion in the clouds and they move well over the sky. ![]() I release the next days a fixed scene.dat. Modders who use the original scene.dat for their mods can rebuild their mods with it (I don't know what all these mods are ![]() |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
WOW!!! not only did you fix it, but damn, that looks pretty!
![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#8 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
|
![]()
I hope Ailantd will make his skymod compatible with this, even though i'd love to get rid of the distortion I just can't live without the beautiful clouds of his.
By the way, does this get rid of the other glitches in the sky too? Like the one most visible at night where there are slightly lighter irregular spots all over the sky, RuB made it alot more visible too with the bluish night sky. |
![]() |
![]() |
![]() |
#9 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
|
![]()
@Seeadler,
Frank did you find a way of adding more cloud types while you were experimenting with this mod? I have a few cloud types already made, I swap them about from time to time but being able to have more would be great. btw, great job on this mod. ![]()
__________________
![]() ![]() Silent and Violent |
![]() |
![]() |
![]() |
#10 |
Sailor man
![]() Join Date: Apr 2005
Location: Seattle, WA
Posts: 45
Downloads: 54
Uploads: 0
|
![]()
this looks really nice!
|
![]() |
![]() |
![]() |
#11 | ||
Pacific Aces Dev Team
![]() |
![]() Quote:
Only mods that has changed some values inside the scene.dat or replaced the textures for moon, sun, fog inside the scene.dat, needs to be redone. Quote:
|
||
![]() |
![]() |
![]() |
#12 | |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
|
![]()
So as long as the scene.dat is left untouched there will be no compatibility problems?
Quote:
|
|
![]() |
![]() |
![]() |
#13 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
Actually, I'm not sure what other sky bug there is other than the wormhole one. ![]() Will the new sky dome affect the stars at night? Will they be in the wrong positions? Will the moon be affected? |
|
![]() |
![]() |
![]() |
#14 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
|
![]()
No i'm talking about big pixelated irregular spots all over the sky, they are visible at day but mostly at night, especially with RuB that has a blueish night sky. The spots are the same color as the sky but a few shades lighter. Maybe i'm the only one who has this?
|
![]() |
![]() |
![]() |
#15 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
I don't have these spots but I don't have RuB installed. |
|
![]() |
![]() |
![]() |
|
|