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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Gunner
![]() Join Date: Jul 2005
Location: Pittsburgh
Posts: 93
Downloads: 0
Uploads: 0
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P.S.....Kpt. Lehmann......bright lights, big city EMS here also.
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Ah......I remember when I was young and dumb.........now I'm just dumb. |
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#17 | |||
GWX Project Director
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![]() Man... I NEEEED this place to de-compress... lol pun. ![]() |
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#18 | |||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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#19 |
GWX Project Director
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Well said Marhkimov... and the someone else mods the mod that you modded...
Sheesh! ![]() ![]() ![]() |
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#20 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Here is my cumulative effect of TOO MUCH modding...
![]() ![]() ...The factories are working extra hard in order to supply me with the latest and best mods. Uranium and Plutonium are being processed, and the result is horrendous looking toxic waste... Oh well, I don't mind though. I suspect that my particle textures are the true culprit, but 'tis best to have magnificent explosions, even if my smokestacks have to release crap... ![]() ![]() ![]() ![]() ![]()
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It takes two to tango ![]() |
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#21 |
GWX Project Director
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Yesssss! Chugging and churning FILTH into the SKY so that we may build a BIGGER... BETTER SILENT HUNTER THREEEEEEEE!!!
BWAHahahahahahahaaaaa. :/\rlz: Now tell me Marhkimov, which mod did you use to get such beatiful torp explosions.... most of the latest mods have ruddy looking dirty water explosions that aren't as clean as I see in photos... ... LOL or did you mod it back to stock?? |
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#22 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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I did a little personal editting to Pascal's beautiful particle effects (not sure as to which one I used, as they are constantly updated... Lets just say that I borrowed his newest one). I liked them, however I too thought that the torpedo splash was dirty. So out came my modding tools (GIMP). The two texture files that I editted btw are pierreE and pierreE2, located within the data\textures\tnormal\tex And if anyone wants my editted torpedo splash textures, you can download them here from rapidshare: http://rapidshare.de/files/5808547/S...Files.rar.html I suppose you guys can dissect them if you want... Anyways, good modding everyone! ![]()
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#23 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Oh man... I am really having a field day picking apart this new mod, Sink Them All v2.22. It's so big and juicy, I'll be at it for hours!
![]() ![]() ![]() http://www.subsim.com/phpBB/viewtopic.php?t=42822
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#24 |
GWX Project Director
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Thanks for the torp splash files Marhkimov! :|\
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