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Old 09-26-05, 11:07 PM   #16
Kiwi Zero Six
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SF train for every ship, from what I've been told, warships included.

I can't imagine a destroyer would be a problem if approaching from the rear...and their little rubber rafts can get a decent speed up too.

Also remember the ship wouldn't be expecting them.
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Old 09-27-05, 01:29 AM   #17
Kapitan
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right so the SF are on deck the get below decks in order to sabotage any ship they need to hit below water line so the got to travel down at least 4 decks and past about 150 people wearing black suits

dont you think they would be spotted ?

or atleast some one would have the inteligence to go looook whats that ?
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Old 09-27-05, 03:25 AM   #18
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Real life with a merchant radar there is a feature called target trails (or tails), set this for 6 minutes to 15 minutes and small targets normally lost in clutter leave a nice trail showing their Relative Motion through the selected time frame...you can see small targets close aboard in seas up to say 3-4'. We used it routinely when transiting Pirate areas. It even picks up low flying helo's or P-3's. 3 cm radar is best for this but the 10 cm can pick them up also, useful range within 24 NM.

Concerning using the stack shadow to mask your approach, the last two ships I worked on both had a two forward radars and one aft (these are commercial ships mind you and not combatants), so that they did not have have a blind spot.

I believe an alert watch would see an approach of a motorized inflatable under normal conditions with seas less than 4 foot or so likely inside 5-6 miles (based on expierence our soft sided fast rescue boat without a reflector is picked up on radar and is a 5 meter craft). Under flat ass calm conditions 10-12 miles, you can even track birds (Big birds or flocks) within 6 miles with a commercial radar under ideal conditions (did so tonite heading back to location).

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Old 09-27-05, 02:18 PM   #19
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So this (let's say) myth isnt busted completely.I think theres is slite possiblity it could happen under right circumstances:radars off , no watch or guard on deck,etc.
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Old 09-27-05, 04:51 PM   #20
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definitly not against a warship even as small as a fregate.
It's not because the specops could be undetected until aboard they could size up a boat with hundreds of guys.
This will be a suicide commando, that's all.

Against a civilian, this could be the goal of a mission, but in this case, why not using missiles or torpedoes, because specops just sink the ship as them and they just have a speed of ~ 9 knts instead of 50 ...


So I don't see really how this could be usefull in any case ... except cheat or irrealistic matter.
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Old 09-27-05, 05:13 PM   #21
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It could be done, but it is pretty much a function of the envirionmentals and the watch standers training and attentiveness.
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Old 09-30-05, 04:28 AM   #22
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Default Sbu command??

Quote:
Originally Posted by OKO
yep, it's a bug from sub command
was never removed.
You sure it happens in sub command? I remember having twice sent the special forces against surface targets, once a grisha, dont remember the other one. They just caused a 5% damage (checked using Show Truth option) to the target. Never did manage to blow up a ship - will try it a few more times though.
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Old 09-30-05, 01:49 PM   #23
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The real problem with this is when the targeted ship is really a sub....


...

...

...

BOOOOM!


I think it's neither possible to hit it with a torpedo or with a missile, and once it reaches the same 2d position (or, the position the sub would have when surfaced) the sub blows up regardless of depth.

(I'm pretty sure I tested this with DW, but I'm not positive.)
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