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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
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as far as AI vs human opponents... i say a mix of both... the sub crew would never know whether they were going up against real or ai... and neither would the skimmers on top
![]() finally (a mini rant), i think that the reason we are so bored with sub vs ai is twofold... 1- not enough involvement with the sub... D to dive is not really immersive enough... and doesn't offer enough hands on... and maybe more than one player in the crew... 2- the ai is either too smart, or too dumb... an ai that will 'think out' the situation... trail you from your baffled areas... go silent and wait for you to make the next move... ai tanker captains that'll run into a dense fog bank... turn on you and ram you... ever see the movie "The Bedford Incident" ? a lil past WWII, but a naval sim with some of the elements from that film could be quite challenging... and fun... for both the destroyer crew, and the sub crew players... --Mike |
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#17 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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SH4 or Destroyer Command 2 would need to have one or two innovations in terms of graphics / programming cleverness in order for it to capture interest in a wider market, and also to make it more exciting for us hardcore fanatics. A change of theatre/vessel and improved eye candy is not enough...
One thing that is a must for the new sim is full 1st person camera movement around a ship that has a full interior, and proper collision. A sub should have lots of technical stuff for us play with, like manual valves, switchboards and so on. Also, an AI crew would be great. Things like being able to fall overboard, or even leave the ship and go ashore, add greatly to the feeling of immersion in these games. There could also be special missions where may be you drop off assault teams from subs in scuba gear and dingies like the British did in WWII. A new SH4 ought to include min-subs. Refueling, resupplying, visiting ports should also be possible. Proper wireless communication too. If SH4 is another German U-boat sim, you should be able to hear messages coming in, as morse. You could have stuff like Enigma machines where, as in Das Boot, certain messages only for the captian can be decyphered bu the player, using a virtual enigma machine. Another thing that would be good is being able to abandon ship, surrender, or even use escape gear. And it's also time to have some realistic coastlines, that have proper fjörds, proper cliffs and proper harbours. (And proper trees!!) And I've said this time and time again. We need a toilet on the sub, with a working flush. That's what I think ![]() Jason
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#18 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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#19 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Morro Bay, Ca.
Posts: 659
Downloads: 79
Uploads: 0
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I had both SH2 & DC. I enjoyed playing both online but usually found myself playing as a DD because there were usually so few of us. The DC game had many more stations to keep track of so I found myself switching continually between sonar, depth charges, CIC & radio(Updating con info to other DDs). A more seamless way to switch back & forth would probably be necessary as that part of the online game became very time-consuming.
I was biased towards DC because that's what I did in the USN as a DD sonarman for 6 years aboard USS Schofield(DEG-3) & USS Elmer Montgomery(DE-1082). |
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#20 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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