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Old 09-23-05, 06:08 PM   #16
iambecomelife
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A request for Sansal. Do you know if a later version will be able to control the nodes for guns and searchlights? It's hard to find the references in the hex editors. Sorry to be demanding so much; you've done great work for us so far.
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Old 09-23-05, 06:43 PM   #17
Sansal
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Quote:
Originally Posted by Kpt. Lehmann
What I am wondering is... can you substitute the reflection of the S-Boat to the Type II U-boat to give it a reflection?

It wouldn't be perfect.... but would be better than nothing... which is of course the way it is now.
Quote:
Originally Posted by Beery
Can we get a mod made that gives reflections to all the U-boats that are missing reflections (both hull and conning tower reflections)? This has been one of my pet peeves with the game, so it would be great if we could get something like this into RUb, and I'm sure the other folks with major mods out would be happy to get this finally sorted out.
Sorry Lehmann i don't understand before (sorry my english). I thing that is posible, as my testing type XIV, but i work on with the type IID and i can't do. This 3d object don't export fine, i need work more on it...but i have many others priorities with my tool, sorry. When it will be finished then i can see this.

Thanks,
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Old 09-23-05, 06:50 PM   #18
Kpt. Lehmann
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Thank you sir! I know much is asked of you already.

Fixing the Type II reflection would be GREAT for hundreds of players.

We can wait.... just PLEASE don't remove it from your list of "things to do."

You are the BEST!
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Old 09-23-05, 06:59 PM   #19
Sansal
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Quote:
Originally Posted by iambecomelife
A request for Sansal. Do you know if a later version will be able to control the nodes for guns and searchlights? It's hard to find the references in the hex editors. Sorry to be demanding so much; you've done great work for us so far.
When the windowed version will be finished you can change this node positions. There aren't matter with this.

Saludos,
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Old 09-24-05, 05:58 AM   #20
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concerning object-textures:
Quote:
Originally Posted by Sansal

This is the version that works with this idea. http://rapidshare.de/files/5416649/p...20105.zip.html
It works! Great Sansal - have i ever mentioned that your tool is great? It is..

My german "Flottentorpedoboot" ("Fleettorpedoboat") like those used widely from 1890 on. In the 1930s Germany build many classes of Torpedoboats.

I used the funnel of the Type 34 Destroyer. The textures work, but the funnel is wrong-sided... :hmm:

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Old 09-24-05, 09:15 AM   #21
Sansal
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Hi Commander1980:

Is it a new ship? Great work and many thanks for this testing . I'm a bad 3d editor

Quote:
Originally Posted by Commmander1980
I used the funnel of the Type 34 Destroyer. The textures work, but the funnel is wrong-sided...
You can change the orientation of this funnel. You can rotate the y axis of this funnel in wings3d, save it and reimport to dat, this works with Maya.

Thanks,
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Old 09-24-05, 09:25 AM   #22
Cdre Gibs
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Well after 5 days of trying to get Sansals tool to work, its still a no go.
There for I would like to ask any1 thats interested to help in a lil experiment. If some1 sends me the objects unpacked from a dat file I will see if its possible to edit them in 3D Max.

Sansal I tried matey, I realy did, even used that lil edit fix u told me about. It just refuses to work. I can only conclude that something in my OS is broke. When I installed SP2, it gave me nothing but grief. In the end I had to remove it. In doing so not all of SP2 was cleanly removed, there are some remnents still left over that continue to give me grief. This is such a case I believe. My PC realy needs to have C: drive Formated and redone.
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Old 09-24-05, 09:51 AM   #23
Sansal
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Hi Grib:

I'm starting this windowed version for you. I guess to have a first functional in two or three days.

I have dreams with this gato :P




Be patient please....only a few days.
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Old 09-24-05, 10:33 AM   #24
Commander1980
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Quote:
Originally Posted by Sansal

Is it a new ship? Great work and many thanks for this testing . I'm a bad 3d editor

,
No, it is only a clone from the Buckley Destroyer Escort. But without the camo-look and with the new funnel, she looks different. In the next step, i will remove the aft AA-gun tower and replace it with a second funnel, because most of the german Torpedo boats had two funnels and this will make a much more different look.

I will try the rotating of the funnel, thank you!
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Old 09-24-05, 10:54 AM   #25
iambecomelife
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Quote:
Originally Posted by Commander1980
concerning object-textures:
Quote:
Originally Posted by Sansal

This is the version that works with this idea. http://rapidshare.de/files/5416649/p...20105.zip.html
It works! Great Sansal - have i ever mentioned that your tool is great? It is..

My german "Flottentorpedoboot" ("Fleettorpedoboat") like those used widely from 1890 on. In the 1930s Germany build many classes of Torpedoboats.

I used the funnel of the Type 34 Destroyer. The textures work, but the funnel is wrong-sided... :hmm:

That's a great looking new unit. I always thought we needed small escorts for Germany other than the S-boats and trawler.
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Old 09-24-05, 11:47 AM   #26
Cdre Gibs
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Quote:
Originally Posted by Sansal
Hi Gibs:

I'm starting this windowed version for you. I guess to have a first functional in two or three days.

Be patient please....only a few days.
Out Standing Sansal, Out Standing indeed.

an Thx
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Old 09-30-05, 09:24 PM   #27
Sansal
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http://rapidshare.de/files/5729597/Pack3D.jar.html

Copy in sh3 folder....tomorrow the manual
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Old 10-01-05, 05:29 AM   #28
Seeadler
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I will test it now
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Old 10-01-05, 02:30 PM   #29
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The latest version to the date?
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