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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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ctrl-del IIRC?
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#17 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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FAdmiral,
You might be using RUB... the original tga is overwrite if a 'empty' one. Look for this file: UMark.tga (in ...data\misc folder). Rubini. |
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#18 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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Jim,
I too have lost the orange circle but I'm not using Rub, it might be a totally different reason than you have I don't know. I've not had chance much today to do any more experimenting but earlier this morning the earliest I could get the ghost spawn was within 30 mins exactly from the start of the mission. I at first thought it was because of it not being daylight but then after trying it in daylight I realised it was a time issue, I went on the map screen did a TC then after 30 minutes the ghost spawn appeared then I could use the external camera to follow the sub. CB, I did think of that idea for the wolfpacks a while ago but that was before Serg did his mod, I keep meaning to give it another try.
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#19 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Thanks Rubini, I replaced the empty RUB changed file with the
orginal game one and now I have it back. Not realistic but will save me much wasted time..... Col, have not had time to get into testing your map icon because of this campaign I am into. Getting many interesting facts and situations doing the campaign, sort of a study in progress.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#20 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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Hi Jim,
Funny thing happened last night, I was testing, testing & testing still trying to get the time for the spawn reduced when I went to external camera view I got the orange circle back now. But going back to the spawn issue the earliest I can get it up to now is 30 minutes after mission start, so what I do is do a TC on the map screen and after 30 mins the ghost icon appears then I know after that I can use the follow the sub camera view.
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#21 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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The biggest problem with testing is that different mods will give
different results. And because almost everyone playing is modded somewhat different from most others, posting test results will not always work for everyone.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#22 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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I altered a ready done mission the other day and in the alteration I changed the properties on the the convoy in the mission using the entries from the above posts.
This will not suite a lot of you but it can be handy if creating a mission and you want to know where the ships are etc. After 30 mins of TC all the ship's icons appear on the map screen, plus you can then use the (.) key to view your/player sub and stick with it as well as the other vessels when they are within range. As yet 30 mins is the least time it takes to activate the ship cam for the player sub, you can see this change on the map screen by the ghost icon that reoccures every now and again. ![]()
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