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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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This SDK.
The games "NEXUS The Jupiter Incident" and "Ground Control 2", i just downloaded the SDK for both games and now these games are as mod-able as i want them to be. Both games are about 15months old, before the dev dicided to put the sdk up for DL. So maybe Ubisoft will when this game gets a little older. Anyways i see alot of predictions when or whether the SDK is gonna come out. But why don't the moderators of this site, or Neal Stevens ask Ubisoft Romania to put a reply to this SDK question on Subsim. whether the SDK will or will not be coming out. Then we're all know for certain, instead of guessing. |
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#2 | |
Helmsman
![]() Join Date: May 2005
Location: Port Perry, Canada
Posts: 106
Downloads: 0
Uploads: 0
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Mr Channing:
Why is it that certain types of people always jump to conclusions? Quote:
Well, for those of you that now think I am a hacker - I am not - never have been - never will be - and I take offence to your suggestions (by ommission of my text) that I participate in this practice.... I had NEVER mentioned even the availability??? of hacking tools - YOU did that Mr Channing! My response to the original post might have been a little 'passionate' as I still feel that and SDK should have been made available, given that there is such a huge SubSim Community. Anyway, Mr Channing you have made your 'moderator' point and of course I will comply with it's content (which BTW I do 'get') and I am now 'in awe' of your power on this board - particularly during 'your watch'
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OLt.z.S.Benetschik (Benetofski) [IMG][/IMG] \"U-bootwaffe - eine Gemeinschaft zusammengebracht durch Schicksal\" |
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#3 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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You did more than mention it, you named a tool that could be used to decompile the .exe, gave it a recommendation, and encouraged people to use it to hack Silent Hunter 3. These are not my rules, they are Neals. I simply enforce them. JCC |
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#4 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#5 |
Gunner
![]() Join Date: Mar 2004
Location: fairfax, VA, near D.C
Posts: 93
Downloads: 0
Uploads: 0
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give it up man, and just enjoy the game
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#6 | |
Mate
![]() Join Date: May 2005
Location: Spain
Posts: 59
Downloads: 12
Uploads: 0
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![]() Come on, if you have been on PC simulations for as long as most of us, you surely have seen a lot of really CRAP games (unfinished, broken, unplayable...) and mostly in a time when there was no Net, no patches, no forums. I even remember a game about ancient Rome which ALWAYS crashed when enemy armies met in the map (imagine trying to rule the Roman Empire without declaring war on anyone for fear of a CTD!). Things are somewhat better now, but still you get a lot of games unstable or unplayable, even after patches are released (I will not mention actual names, every one can make his own list of infamous strategy / simulations). In this environment, you can't feel cheated by UBISOFT. The game is playable and enjoyable out of the box, and the four official patches have left us a stable and most satisfying simulation. Just add RUb for realism, and you have it. Could it have been better? Sure, and there are the Modders (hats off to them all) still giving us more and more. I certainly think the bucks I gave to UBISOFT have been well spent. Few games have seen me playing till 2 a.m. for several days on a row. And if they release SH4, they will certainly have at least one (stupid) buyer. |
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#7 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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The mod community should get together and contribute to an open source subsim if they're serious about anything other than the crumbs the corporate bosses throw from the table.
dangerdeep.sourceforge.net is a good start. But of course, that would require work, wouldn't it? |
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#8 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Amazing. However your suggestion does have merit in the fact that a lot of people that think that programming a simulation is easy would change their tune very quickly. JCC |
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#9 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Anyways, that first sentence I wrote was just a question just to know what thing you preferred. I would prefer a SDK (or a new Destroyer Command) and not an SH4 so soon. I haven't even finished a campaign yet! ![]() |
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#10 | |
Pacific Aces Dev Team
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#11 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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![]() I took a look at the open source equivalent, Flight Gear, www.flightgear.org After using FS2004 i said to myself, NO WAY! I love the Linux OS and I applaud the efforts and the work of freeware open source developers. But imo, some free open source software just isn't up to the standards that professionally made payware is, so if I want it I pay for it. (the Linux OS is up to my standards ![]() Take note that I talk about my standards, not anyone elses. Depending on who you are, developing free open source software involves either taking 'work' or it is 'fun and enjoyment'. The same could be probably be said about payware development. If you find it fun and enjoyable then go for it! As far as an SDK for SHIII all I will say is... I don't know if one was promised. But if one was promised then they should have delivered it and I can understand a complaint about it not being delivered as promised. If it was not promised then there is not all that much use in complaining that there isn't one. Regards, OneTinSoldier
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#12 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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There was never a promise, or even a suggestion. In fact the Dev team has consistently said there would not be one.
JCC |
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#13 | ||
Pacific Aces Dev Team
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#14 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Oh, and well quoted that promise. ![]() |
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#15 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Frankly, after seeing the fiasco that Falcon 4.0 turned into, I would just as soon leave the development of future iterations of this franchise in the hands of the development group. JCC |
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