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Old 09-18-05, 08:05 PM   #1
kiwi_2005
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This SDK.

The games "NEXUS The Jupiter Incident" and "Ground Control 2", i just downloaded the SDK for both games and now these games are as mod-able as i want them to be. Both games are about 15months old, before the dev dicided to put the sdk up for DL. So maybe Ubisoft will when this game gets a little older.

Anyways i see alot of predictions when or whether the SDK is gonna come out. But why don't the moderators of this site, or Neal Stevens ask Ubisoft Romania to put a reply to this SDK question on Subsim. whether the SDK will or will not be coming out.

Then we're all know for certain, instead of guessing.
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Old 09-18-05, 09:10 PM   #2
benetofski
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Mr Channing:

Why is it that certain types of people always jump to conclusions?

Quote:
Next we come to your suggestion about the use of hacking tools
I see that you edited my exact words from the post - presumably so that you could iterate your own apparent abhoration of hacking!

Well, for those of you that now think I am a hacker - I am not - never have been - never will be - and I take offence to your suggestions (by ommission of my text) that I participate in this practice....

I had NEVER mentioned even the availability??? of hacking tools - YOU did that Mr Channing!

My response to the original post might have been a little 'passionate' as I still feel that and SDK should have been made available, given that there is such a huge SubSim Community.

Anyway, Mr Channing you have made your 'moderator' point and of course I will comply with it's content (which BTW I do 'get') and I am now 'in awe' of your power on this board - particularly during 'your watch'
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Old 09-18-05, 10:27 PM   #3
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Quote:
Originally Posted by benetofski
Mr Channing:


I had NEVER mentioned even the availability??? of hacking tools - YOU did that Mr Channing!
Don't try to be cute.

You did more than mention it, you named a tool that could be used to decompile the .exe, gave it a recommendation, and encouraged people to use it to hack Silent Hunter 3.

These are not my rules, they are Neals. I simply enforce them.

JCC
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Old 09-19-05, 12:59 AM   #4
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Quote:
Originally Posted by benetofski
I had NEVER mentioned even the availability??? of hacking tools - YOU did that Mr Channing!
If you like I can send you a PM with your original, unedited post. That would certainly cure your memory loss...
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Old 09-19-05, 03:19 AM   #5
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give it up man, and just enjoy the game
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Old 09-19-05, 07:06 AM   #6
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Default Re: UBISOFT

Quote:
Originally Posted by benetofski
The best approach (subsimmers) for the future is NOT TO BUY SH4, and NOT TO VOLUNTEER OR SUBMIT IDEAS IN FORUMS solicited by UBISOFT (for example 'What would you like to see in SH4') come on! - are you that stupid that you want to help them exploit us further?

UBISOFT have raped and pillaged the SUBSIM community for ideas and feedback and now (have you noticed?) have gone VERY QUIET!

Will I buy another UBISOFT product - NO!
Not to buy SH4?!? Are you serious? I will jump for it as soon as it hits the shelves. If that's being stupid, I swear I am.

Come on, if you have been on PC simulations for as long as most of us, you surely have seen a lot of really CRAP games (unfinished, broken, unplayable...) and mostly in a time when there was no Net, no patches, no forums. I even remember a game about ancient Rome which ALWAYS crashed when enemy armies met in the map (imagine trying to rule the Roman Empire without declaring war on anyone for fear of a CTD!).
Things are somewhat better now, but still you get a lot of games unstable or unplayable, even after patches are released (I will not mention actual names, every one can make his own list of infamous strategy / simulations).
In this environment, you can't feel cheated by UBISOFT. The game is playable and enjoyable out of the box, and the four official patches have left us a stable and most satisfying simulation. Just add RUb for realism, and you have it. Could it have been better? Sure, and there are the Modders (hats off to them all) still giving us more and more.

I certainly think the bucks I gave to UBISOFT have been well spent. Few games have seen me playing till 2 a.m. for several days on a row. And if they release SH4, they will certainly have at least one (stupid) buyer.
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Old 09-19-05, 07:12 AM   #7
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The mod community should get together and contribute to an open source subsim if they're serious about anything other than the crumbs the corporate bosses throw from the table.

dangerdeep.sourceforge.net is a good start.

But of course, that would require work, wouldn't it?
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Old 09-19-05, 08:33 AM   #8
John Channing
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Quote:
Originally Posted by oRGy
The mod community should get together and contribute to an open source subsim if they're serious about anything other than the crumbs the corporate bosses throw from the table.

dangerdeep.sourceforge.net is a good start.

But of course, that would require work, wouldn't it?
You think Silent Hunter 3 and Dangerous Waters are CRUMBS?

Amazing.

However your suggestion does have merit in the fact that a lot of people that think that programming a simulation is easy would change their tune very quickly.

JCC
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Old 09-19-05, 08:45 AM   #9
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Quote:
Originally Posted by gdogghenrikson
It's not that I dont want new naval games, sh4 is coming out next year...and Sh3 is only like 5 monthes old
And because SH4 is coming out, that's why we don't get a SDK. If we got a SDK (and depending on the grade of modificability), we may become abandoned, not getting a new game in years. As I said, SDKs are usually released when no sequels are planned in short term. If we don't get an SDK, it's probably because that new SH4 will have the same engine as SH3, so it may be released with SH4, or it may never be released.
Anyways, that first sentence I wrote was just a question just to know what thing you preferred. I would prefer a SDK (or a new Destroyer Command) and not an SH4 so soon. I haven't even finished a campaign yet!
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Old 09-19-05, 12:08 PM   #10
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Quote:
Originally Posted by martes86
On the other hand, no SDKs are released when new games are being planned.
There was a SDK released for Brothers in Arms (also published by Ubisoft) and now the Devs doing the sequel of BiA for Ubisoft.
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Old 09-19-05, 01:44 PM   #11
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Quote:
Originally Posted by oRGy
The mod community should get together and contribute to an open source subsim if they're serious about anything other than the crumbs the corporate bosses throw from the table.

dangerdeep.sourceforge.net is a good start.

But of course, that would require work, wouldn't it?
I haven't taken a look at this dangerdeep. But I like MS FS2004 quite a bit. I have a lot of payware addons for it, and a lot of freeware addons as well. (I made a couple of small freeware ones that are really quite small, more like edits. People liked 'em! )

I took a look at the open source equivalent, Flight Gear, www.flightgear.org After using FS2004 i said to myself, NO WAY!

I love the Linux OS and I applaud the efforts and the work of freeware open source developers. But imo, some free open source software just isn't up to the standards that professionally made payware is, so if I want it I pay for it. (the Linux OS is up to my standards ) I might take a look at that dangerdeep but I have the feeling it will be like when I had a look at Flight Gear, that SHIII is more than just crumbs from a coporate table.

Take note that I talk about my standards, not anyone elses.

Depending on who you are, developing free open source software involves either taking 'work' or it is 'fun and enjoyment'. The same could be probably be said about payware development. If you find it fun and enjoyable then go for it!

As far as an SDK for SHIII all I will say is... I don't know if one was promised. But if one was promised then they should have delivered it and I can understand a complaint about it not being delivered as promised. If it was not promised then there is not all that much use in complaining that there isn't one.

Regards,

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Old 09-19-05, 02:18 PM   #12
John Channing
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There was never a promise, or even a suggestion. In fact the Dev team has consistently said there would not be one.

JCC
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Old 09-19-05, 02:45 PM   #13
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Quote:
Originally Posted by John Channing
There was never a promise, or even a suggestion.
Official SH3 Homepage -> DevCorner
Quote:
Originally Posted by Cristian Hriscu_Badea - SH3 Game Designer and 3D Artist
In addition, as a welcome bonus, we intend to make the max source file including the tile kit available for the community. You will be able to improve it, expand it and update it (poly count, landmark buildings, new port locations, etc.). Practically, the kit will never fall into obsolescence as long as there will be a Silent Hunter III community.
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Old 09-19-05, 03:36 PM   #14
martes86
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Quote:
Originally Posted by Seeadler
There was a SDK released for Brothers in Arms (also published by Ubisoft) and now the Devs doing the sequel of BiA for Ubisoft.
Well, maybe it depends also if the game is going to sell big or not. :hmm:
Oh, and well quoted that promise.
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Old 09-19-05, 04:17 PM   #15
John Channing
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Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by John Channing
There was never a promise, or even a suggestion.
Official SH3 Homepage -> DevCorner ;)
Quote:
Originally Posted by Cristian Hriscu_Badea - SH3 Game Designer and 3D Artist
In addition, as a welcome bonus, we intend to make the max source file including the tile kit available for the community. You will be able to improve it, expand it and update it (poly count, landmark buildings, new port locations, etc.). Practically, the kit will never fall into obsolescence as long as there will be a Silent Hunter III community.
There is a big difference between that and a full software development kit. An SDK along the lines of what is being discussed (demanded by some) here would mean opening up the source code for development, not simply modding the landscape.

Frankly, after seeing the fiasco that Falcon 4.0 turned into, I would just as soon leave the development of future iterations of this franchise in the hands of the development group.

JCC
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