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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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So why the lack of reflections? Just some random bug?
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#19 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Sergbuto, I just looked at the screenshot for the Russian DD on your page and noticed a Russian heavy cruiser there as well. Is this still under construction, or has it been cancelled?
PS - What was the merchant you were planning on making? I think several different useful merchants could be made with the available parts. Thanks. |
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#20 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#21 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I think that he does have plans to create more ships from hex editing for the time being, including the before-mentionned ships. These are the ones I referred to in my question, along with the Russian CA I saw listed in the roster in that screenshot. We will have to wait for a response however.
PS - New models would be unquestionably better, and would eliminate any need for hex editng, but I doubt the SDK will ever be released, and if it were, it probably wouldn't be released soon. And I doubt there is going to be an expansion pack either - and if there was, it probably still would not contain a significantly greater nuber of ships. Still, I guess we can hope (The new screenshots of models which have been posted are great though). |
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#22 | |
Pacific Aces Dev Team
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#23 | ||
Pacific Aces Dev Team
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#24 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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That looks like a good choice for a typical merchant - the separate bridge structure seemed to be a standard feature in most older ones I have seen. What tonnage would it be, and what hull and superstructure would you use, if you don't mind my asking?
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#26 |
Silent Hunter
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I'm currently cloning the KGV to make the "Repulse" but after I finish that project I'd be happy to try a new merchant - especially since they seem to have less ID's
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