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Old 09-02-05, 09:40 AM   #16
oRGy
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But no-one plays there precisely because it's boring.

Would be good if someone added that flotilla at Cosntanza...
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Old 09-02-05, 10:03 PM   #17
Kalach
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I just did 3 patrols there and only took 4 tincans and a small merchant
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Old 09-03-05, 04:20 AM   #18
Ahoy!
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I guess I`ll have to tweak the campaign files myself then. I really like the short distances in the Mediterreaneran, but it is disappointing criss crossing the area between Sardinia and N. Africa for 6 weeks and sink 1 small merchant and not see a single airplane
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Old 09-03-05, 12:23 PM   #19
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Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by Egan
The Med theatre has been jacked up in RUB-OpsMod. New and improved convoys and allied operations are both there now.
I didn't modify the convoys in the Med, because, first, there really weren't any scheduled convoys, and second, as noted above, no one plays there.

And yay we just had a fire drill.

Oh, Ok, my mistake. I sometimes get confused about whats there and whats not.

The Sharks with Head-lasers are still there though, aren't they? :P

Anyway, there are definatley allied operations in there.

Unless the sharks got 'em all.....
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Old 09-03-05, 12:51 PM   #20
CCIP
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There's a lot of friendly and enemy [scripted] warships going around in the Med in Ops, I know that much. I think Jason also put the single traffic amount back to 100% (default values) there - didn't you?

Otherwise, the Med could still use some work. The single traffic routes, in particular, are pretty crappy. :hmm:
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Old 09-03-05, 02:20 PM   #21
CB..
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a quick fix is to go thru the RND file (do a search for med convoys ) MKS, MKF etc etc and increase the frequency and probability...same with the med taskforces..and traffic (search for med) and bingo you have a reasonably playable med campaign....i'm not going to make any claims on this being realistic but it makes it worth the while untill one of the teams has a go at it...

open the RND file with wordpad ---you'll see it reads pretty much in plain english

heres the first entry found when searching for MKF

[RndGroup 83]
GroupName=MKFConvoy
Category=0
CommandEntry=0
Long=-645020.000000
Lat=4334640.000000
Height=0.000000
DelayMin=60
DelayMinInterv=8140
SpawnProbability=90
RandStartRadius=0.000000
ReportPosMin=700
ReportPosProbability=20
Heading=179.113998
Speed=13.000000
ColumnsNo=3
Spacing=600
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19421112
GameEntryTime=0
GameExitDate=19431204
GameExitTime=0
NextWP=0


here's the relevant frrequency of the convoy

DelayMinInterv=8140
SpawnProbability=90

(ive allready reduced the amount of time between convoys on this particular route to 8140 minutes between convoys with a 90% chance a new convoy will start along the route after this amount of time--yu see how it works?)

you could allso alter the entry date for the convoy from

GameEntryDate=19421112
GameEntryTime=0
GameExitDate=19431204


to

GameEntryDate=19401112
GameEntryTime=0
GameExitDate=19451204

and this would provide this convoy in game thru out the war..and so on..

if you like lots of radio messages then these are the entrys to look at

ReportPosMin=700
ReportPosProbability=20

this is my edited entry and gives a usefull yet still unpredictable flow of contact reports regarding this convoy..

have a bash at it..(make a copy of your RND file for safe keeping ) and within half an hour you have a goodly populated med..
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Old 09-01-06, 04:45 PM   #22
Shahed
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Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by Egan
The Med theatre has been jacked up in RUB-OpsMod. New and improved convoys and allied operations are both there now.
I didn't modify the convoys in the Med, because, first, there really weren't any scheduled convoys, and second, as noted above, no one plays there.

And yay we just had a fire drill.

There were'nt any scheduled convoys ? Where do you see that, in which file ?
Thanks in advance.
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