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#16 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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But no-one plays there precisely because it's boring.
![]() Would be good if someone added that flotilla at Cosntanza... |
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#17 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
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I just did 3 patrols there and only took 4 tincans and a small merchant
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#18 |
Watch
![]() Join Date: May 2004
Location: 7th flotilla St. Nazaire
Posts: 19
Downloads: 0
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I guess I`ll have to tweak the campaign files myself then. I really like the short distances in the Mediterreaneran, but it is disappointing criss crossing the area between Sardinia and N. Africa for 6 weeks and sink 1 small merchant and not see a single airplane
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#19 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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![]() Quote:
![]() The Sharks with Head-lasers are still there though, aren't they? :P Anyway, there are definatley allied operations in there. Unless the sharks got 'em all..... ![]() |
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#20 |
Navy Seal
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There's a lot of friendly and enemy [scripted] warships going around in the Med in Ops, I know that much. I think Jason also put the single traffic amount back to 100% (default values) there - didn't you?
Otherwise, the Med could still use some work. The single traffic routes, in particular, are pretty crappy. :hmm: |
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#21 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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a quick fix is to go thru the RND file (do a search for med convoys ) MKS, MKF etc etc and increase the frequency and probability...same with the med taskforces..and traffic (search for med) and bingo you have a reasonably playable med campaign....i'm not going to make any claims on this being realistic but it makes it worth the while untill one of the teams has a go at it...
open the RND file with wordpad ---you'll see it reads pretty much in plain english heres the first entry found when searching for MKF [RndGroup 83] GroupName=MKFConvoy Category=0 CommandEntry=0 Long=-645020.000000 Lat=4334640.000000 Height=0.000000 DelayMin=60 DelayMinInterv=8140 SpawnProbability=90 RandStartRadius=0.000000 ReportPosMin=700 ReportPosProbability=20 Heading=179.113998 Speed=13.000000 ColumnsNo=3 Spacing=600 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19421112 GameEntryTime=0 GameExitDate=19431204 GameExitTime=0 NextWP=0 here's the relevant frrequency of the convoy DelayMinInterv=8140 SpawnProbability=90 (ive allready reduced the amount of time between convoys on this particular route to 8140 minutes between convoys with a 90% chance a new convoy will start along the route after this amount of time--yu see how it works?) you could allso alter the entry date for the convoy from GameEntryDate=19421112 GameEntryTime=0 GameExitDate=19431204 to GameEntryDate=19401112 GameEntryTime=0 GameExitDate=19451204 and this would provide this convoy in game thru out the war..and so on.. if you like lots of radio messages then these are the entrys to look at ReportPosMin=700 ReportPosProbability=20 this is my edited entry and gives a usefull yet still unpredictable flow of contact reports regarding this convoy.. have a bash at it..(make a copy of your RND file for safe keeping ) and within half an hour you have a goodly populated med..
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#22 | ||
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
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![]() Quote:
Thanks in advance. ![]() |
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