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Old 08-28-05, 04:13 PM   #16
Syxx_Killer
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Hmm, than you like sims like enigma rising tide ?
I've never played it or even researched it. I just know that it seems a bit arcadish for my tastes. I like realism, but games like Flanker just drove me nuts. I eventually just gave up on it. I also have Dangerous Waters and that is highly technical. I enjoy that game a lot. I guess I will just have to read the reviews when your game is released.
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Old 08-28-05, 04:24 PM   #17
Capn Tucker
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WW1? Oh yeah! Any WW1 game would be great; the "Great War" is virtually forgotten today. Nearly everything going on today can be traced back to the events of 1914-18...
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Old 08-28-05, 04:32 PM   #18
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Quote:
Originally Posted by Syxx_Killer
I like realism, but games like Flanker just drove me nuts. I eventually just gave up on it.
Ever played falcon 4 SP4 ?

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I also have Dangerous Waters and that is highly technical. I enjoy that game a lot. I guess I will just have to read the reviews when your game is released.
Well, when you like DW than you might will like my sim too.

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Old 08-28-05, 04:34 PM   #19
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Originally Posted by Capn Tucker
WW1? Oh yeah! Any WW1 game would be great; the "Great War" is virtually forgotten today.
Oh yes, it's time to make a memorial for it. I think WWII overshadowed the great war in the memory of the people..

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Nearly everything going on today can be traced back to the events of 1914-18...
Sounds like you know alot about history ?

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Old 08-28-05, 05:07 PM   #20
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And just where would be the challenge?

Just banging off steamers w/o any destroyers or other vessels being a serious threat is... tedious, to say the very least.
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Old 08-28-05, 05:28 PM   #21
Deamon
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Quote:
Originally Posted by enigma-e
And just where would be the challenge?
Just everywhere. It's starts already on your way to the patrol area.

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Just banging off steamers w/o any destroyers or other vessels being a serious threat is... tedious, to say the very least.
If it would be that way than it would be indeed boring in the long term. But our imaginations seem to deviate far from eatch other.

How mutch do you know about WWI submarine warfare ?
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Old 08-28-05, 06:25 PM   #22
Syxx_Killer
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Quote:
Originally Posted by Deamon
Ever played falcon 4 SP4 ?
Nope. I wanted to get Falcon 4 back in the day, but reading about all the bugs steered be away from it.

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Originally Posted by Deamon
Well, when you like DW than you might will like my sim too.
Here's to hoping!

How is the campaign going to be in your game? Will it be a dynamic one? How many are actually working on it? The game sounds great, and I applaud your efforts, but (and I hope I don't offend you) do you think having it being so detailed and realistic may be a bit ambitious? If it is so detailed and realistic, how long do you expect to be developing it? Will there be a publisher or anything along that nature? Will it be open for modifications like SH3? For acquiring firing solutions, will there be an automated way of doing it? I'm horribly bad at figuring that kind of thing out (although I can do manual TMA on SC and DW; go figure). Sorry for all the questions, but I'm starting to get a big excited. :|\
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Old 08-28-05, 07:47 PM   #23
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Not me, I want a WWII Us sub sim, an update of SH I. Joe S
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Old 08-28-05, 08:00 PM   #24
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Quote:
Originally Posted by Joe S
Not me, I want a WWII Us sub sim, an update of SH I. Joe S
Yeah, I'm with Joe S, I like WWII sub sims on both sides, would rather have an updated American sub sim than WWI and/or improved SH3 with all the goodies that were left out... -Nightowl
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Old 08-28-05, 08:21 PM   #25
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What is the estimated release date for this sim?

-akula-
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Old 08-28-05, 08:41 PM   #26
Deamon
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Quote:
Originally Posted by Syxx_Killer
Nope. I wanted to get Falcon 4 back in the day, but reading about all the bugs steered be away from it.
Than you missed something. The out of the Box falcon sucked but after all patches and SP's it's the best sim ever. But i think Falcon 5 is out now with all the SP mods in it.

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Originally Posted by Deamon
How is the campaign going to be in your game? Will it be a dynamic one?
In the Major release i aim for a dynamic campaign. But prior to that there will be a prerelease, that deals with the training only. It turns out to be so comprehensive that it's worth an own releas. That should easy the pain of waiting for all the harcore enthusiasts and definately gears towards hardcoer enthusiasts.

So the plan is to make a prereleas or what i call the academy edition, that deals like i told with the training of the player only and when it will turn out what i aim it to be than you will need quite some preparation befor you can go to real war duty in the major release. Oh man the diving manual alone is 84 pages long HA I might make it a bit shorter though.

By making this prerelease i can reduce the developement bulk dramaticaly so that it becomes achievable for a small ambitious team. The prerelease will feature U 1 as the only driveable sub so that i can concentrate all my efforts on this one sub. So it will be a high fidelity model and fully functional. I hate average stuff, i hate it. I want a sub with every bolt and every neat and fully functional. So in the academy edition you will be trained and edjucated for your future command and after you have qualified you get your command assigned and can start to train your new crew, participate on fleet manouvers and stuff.

The team is still to small but i have no doubt that it will grow mutch more, especialy after i launch the prerelease.

Anyway when the team is big enough after the prerelease i head towards the major release that is than supposed to become a fully fledged sim with the actual war campaign and will feature at least U35 as your actual war duty sub. You can import than your carrer that you have start in the academy edition and the crew that you have trained and continue it in the major releas and your new u-boat, while U 1 gets back to the submarine schooö

This is a long term developement and it turns out to be worth to be so persistant. I'm an insane u-boat nut and i live and breath this project, i hardly can think on anything else, i even stoped playing just to have more time for my project. I spended 2 years to lay the foundation for the project and have a solid base now for the development. The most important researches are made now the whole design work is finished now the team grows, my coder prepares the engine, it looks good so far. I'm ready now for the actual developement.

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How many are actually working on it?
Regularly 3, a new one has joined but it's to early to judge his activities and the other 2 contribute with important researches form time to time.

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The game sounds great, and I applaud your efforts, but (and I hope I don't offend you) do you think having it being so detailed and realistic may be a bit ambitious?
Oh yes it's "to" ambitious. Of course i'm not blinde and see what a big effort sutch a sim is but i have explained above how i plan to achiev it. So far i could come up with a solution for almost everything. I will stick with the developement as long as it will be necessery. That's why i go with the artwork in to the fullest. I aim for the high end specs when the prereleas will be finished it will be already average hardware.

When you read carefully on my site about the project than you will see that the scope of the sim is realy beyoned pure gaming. This projet is a simulation, a museum, a library and a memorial all in one. It's not unlikey that it will be part of museums that offer virtual demonstrations.

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If it is so detailed and realistic, how long do you expect to be developing it?
That realy depends on how mutch the team will grow in the future. But it will take some additional years. Very roughly i would say 3-5 years. I want to stay away of giving to optimistical promesses and than disapoint the audiance.

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Will there be a publisher or anything along that nature?
This is a question i haven't fully solved couse it's to early for that but when i go for a publisher than it will be most likely Battlefront but i also consider to self distribute it via download or something if this will be possible.

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Will it be open for modifications like SH3?
Oh yes. I especialy count on the community and follow the operation flashpoint modability tradition here. The community will get my full suport so that they can include their own models and their own driveable subs and stuff.

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For acquiring firing solutions, will there be an automated way of doing it?
:hmm:

Work out the fire solution is one of the most interesting parts of the sim. Don't you spoil your self the tactical fun with this ?

Besides that in the virtual academy you will deal with it in depth and will have planty of opportunities to work it out step by step. So at the end you might not needing it.

I develope the sim as a pure hardcore sim and when it's finished and tested throughoutly i wll see than whitch options should be added. I will see than how i can make it caasual gamer friendly.

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I'm horribly bad at figuring that kind of thing out
Than you need more training!

And that is what the academy edition is supposed to be for.

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Sorry for all the questions, but I'm starting to get a big excited. :|\
A big or a bit exciting ?

You see i'm excited too, i just love this subject.
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Old 08-28-05, 08:45 PM   #27
don1reed
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How much longer, Deamon? I've been dusting off my Lowell Thomas' "Raiders" and Lawrence's "7 Pillars".
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Old 08-28-05, 08:49 PM   #28
Deamon
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Quote:
Originally Posted by Nightowl
Quote:
Originally Posted by Joe S
Not me, I want a WWII Us sub sim, an update of SH I. Joe S
Yeah, I'm with Joe S, I like WWII sub sims on both sides, would rather have an updated American sub sim than WWI and/or improved SH3 with all the goodies that were left out... -Nightowl
Well there is still no perfect WWII subsim. Given that i can understand your desire. But a small indi team cannot compete with the big players on the WWII marked. So very hesitantly i choosed WWI and don't regret it any bit now, given that that it's so refreshing different.

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Old 08-28-05, 08:51 PM   #29
Deamon
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Quote:
Originally Posted by don1reed
How much longer, Deamon?
Waiting suck huh ?

I will send you the alpha as soon as it's finished

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I've been dusting off my Lowell Thomas' "Raiders" and Lawrence's "7 Pillars".
Hehe, what is "7 Pillars"

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Old 08-28-05, 09:06 PM   #30
Syxx_Killer
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I sure hope the training is good. I'll need it. Yes, I did mean to say bit instead of big.

I think a WWI sim is a great idea. To be honest, I've always been more interested in the Atlantic campaigns over the Pacific. I don't ever recall a WWI U-boat sim. To see ships from that era and such will be a welcome change. Instead of being in command of BdU, Doenitz would be your fellow submariner.

Will there be ships like Lusitania (and her sister, Mauritania) or the Titanic's forgotten sister, the Britannic (was a hospital ship in WWI). I think to this day it is debated if Britannic was sunk by mines or torpeoes. She lay on her side in shallow water. I remember seeing the Robert Ballard documentary. He was the one who discovered Titanic in 1985. When Ballard discovered Britannic, she was in remarkable condition and laying on her side. If I remember correctly, there was a nurse who survived the Britannic disaster but who was also on Titanic and Lusitania (and maybe Olympic). When Britannic sank, she didn't have any wounded; just the medical personnel. If she were fully loaded, the loss of life would have been huge. See, now I started rambling.

Wasn't Olympic a troop ship during the war? Was Mauritania? I think they were.
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