SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-05, 01:58 AM   #16
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Well, let's just say I put a battleship turret on a Catalina today, and it certainly worked. It wasn't 100% accurate, but very good; and it would probably be less so if we could slow down the 'rockets', but still deadly enough. The one thing I'd be worried about is reload time - so that there's only one shot, and that's it.

Planes, by the way, do not go into attack runs unless they're armed with bombs or D/C's. Once those are dropped, the planes leave no matter what other weapons they have. But they will shoot all weapons they have while they're on their attack run. Since they fly directly at the sub while on their attack run, they have no problem aiming gun-type weapons properly.

I think it can work, if we can give them the right "gun" for it :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-25-05, 02:26 AM   #17
Pkunzipper
Mate
 
Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
Uploads: 0
Default ...and now wolfpacks...

Great news!

What about adding torpedo to AI german subs (ther are only type II and VII), they always stay on surface, but if you can lower their visibility, as if they where submerged with only the periscope up we can get closer to simulate wolfpacks...
Pkunzipper is offline   Reply With Quote
Old 08-25-05, 02:27 AM   #18
Commander1980
Engineer
 
Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
Uploads: 0
Default

Maybe it is possible with using bombs? Can you replace the position of the node to 1000 meters above the boat, so it is nearly invisible? But i do not know if boats can release bombs.
Commander1980 is offline   Reply With Quote
Old 08-25-05, 02:30 AM   #19
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by CCIP
I think it can work, if we can give them the right "gun" for it :hmm:
I have "spare" 4-barrel 14-inch gun I could try for that if you give me a 100% airattack situation (I do not have much experience with the mission editor yet).
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-25-05, 10:42 AM   #20
Farside
Sparky
 
Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
Uploads: 0
Default

*big sneeze*

different topic entitled 'look what i've found'

Quote:
Originally Posted by Farside
Quote:
Originally Posted by Commander1980
Something more serious:
I was experimenting with the Elco/Schnellboot to make torpedoboat-attacks on ships possible and armed them with the 6inch secondary gun from the Revenge-battleship. That gun has no turret and nearly disappeared in the 3D-model of the Schnellboot, but was still able to fire and 6 boats managed to sink a Dido-Cruiser...
maybe we could use this as 'pretend' torpedos until a further time when we get torps working?
__________________
Good Hunting!

Torpedo Problems? Check out my thread for FAQ\'s and running depths!
Farside is offline   Reply With Quote
Old 08-25-05, 11:55 AM   #21
stljeffbb1
Medic
 
Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
Default

Are there rockets in the game....I must admit I've never played that far into it to see.....If rockets can be added to PT boats and airplanes, this might be the closest thing to torpedos yet!



-Jeff
stljeffbb1 is offline   Reply With Quote
Old 08-25-05, 11:57 AM   #22
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by CCIP
I think it can work, if we can give them the right "gun" for it :hmm:
I have "spare" 4-barrel 14-inch gun I could try for that if you give me a 100% airattack situation (I do not have much experience with the mission editor yet).
http://rapidshare.de/files/4358418/Test.zip.html

Just put this into the SingleMission folders (either English or German).

You'll be attacked by 3 catalinas with the 4x500lb loadout, so that's the loadout you have to edit in the .eqp if you want to add and test the 'rockets'. Just make sure you keep some bombs on the plane, otherwise it won't go into attack runs and just leave.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-25-05, 11:59 AM   #23
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

Quote:
Do airplanes strafe often?


Hell sergbuto, if you were sitting in a Beaufighter, armed with Eight 60 Pound Rockets and a 21 Inch torpedo, PLUS Four 20 mm Hispano Guns with high explosive and Armorpiercing Bullets....
would you use them?

I gotta show you sumfink *pulls Sergs Nose*

look here
http://lt.macfly.free.fr/images/avions/beaufighter.jpg


or here
http://www.aeroplaneart.com.au/Image...eaufighter.jpg

MMMMH, i often use Beaufighters in CFS3, and they absolutrely ROCK against enemy shipping.
Aint nuttn better against Subs i guess.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 08-25-05, 12:13 PM   #24
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

You know, we could stick some heavier machineguns under these things' wings, too :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-29-05, 04:28 PM   #25
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by CCIP
http://rapidshare.de/files/4358418/Test.zip.html

Just put this into the SingleMission folders (either English or German).

You'll be attacked by 3 catalinas with the 4x500lb loadout, so that's the loadout you have to edit in the .eqp if you want to add and test the 'rockets'. Just make sure you keep some bombs on the plane, otherwise it won't go into attack runs and just leave.
Did testing and had to give up on the idea of having "rockets" on the plane. Since I failed to adjust reloading times or ammo amount, the plane never leaves and keeps shooting the "rockets".

But the principle works well for PT-boats and AI U-boats because they have to follow assigned waypoints and leave immediately after attack.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-29-05, 05:00 PM   #26
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Really? I was under the impression they'd stop attacking as soon as they dropped all their bombs. :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-29-05, 06:19 PM   #27
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by CCIP
Well, let's just say I put a battleship turret on a Catalina today, and it certainly worked. It wasn't 100% accurate, but very good; and it would probably be less so if we could slow down the 'rockets', but still deadly enough. The one thing I'd be worried about is reload time - so that there's only one shot, and that's it.

Planes, by the way, do not go into attack runs unless they're armed with bombs or D/C's. Once those are dropped, the planes leave no matter what other weapons they have. But they will shoot all weapons they have while they're on their attack run. Since they fly directly at the sub while on their attack run, they have no problem aiming gun-type weapons properly.

I think it can work, if we can give them the right "gun" for it :hmm:
Actually, I had a very interesting mission a couple of days ago that involved several dozen avengers attacking a Japanese convoy off Guadalcanal. The avengers dropped their payload and several minutes afterwards, about three or four of them came back to shoot up the Japanese cargo ships with their rear turrets. It was exciting but pretty weird - especially since there seemed to be no reason why the game selected only those particular planes to come back. Maybe someone could try to decipher the AI behind strafing attacks...?
iambecomelife is offline   Reply With Quote
Old 08-29-05, 06:52 PM   #28
stljeffbb1
Medic
 
Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
Default

Hi iambecomelife....just curious, what mods do you play? Especially keen to know which mods have Japanese traffic off of Guadalcanal.....has someone put in all of the historic Japanese traffic too? :hmm:

Thanks,

-Jeff
stljeffbb1 is offline   Reply With Quote
Old 08-29-05, 07:00 PM   #29
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by stljeffbb1
Hi iambecomelife....just curious, what mods do you play? Especially keen to know which mods have Japanese traffic off of Guadalcanal.....has someone put in all of the historic Japanese traffic too? :hmm:

Thanks,

-Jeff
I created a single mission with the MB; it wasn't a campaign mission. I modded the game myself by giving the Japanese larger merchant ships and "Soldati" destroyers. I also gave the U.S. an "Atlanta" class cruiser (another homemade mod) that finished off some of the bomb-crippled ships. This is all a test run for a possible Pacific campaign, if enough people in the community seem interested.
iambecomelife is offline   Reply With Quote
Old 08-29-05, 10:13 PM   #30
stljeffbb1
Medic
 
Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
Default

I would be interested in a Pacific campaign....I've already tinkered just a little bit with that idea....there have been a couple of mystery threads over at the SH3 boards suggesting that SH4 and/or the expansion pack would be a Japanese sim, but who knows?

-Jeff
stljeffbb1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.