SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-05, 10:28 PM   #16
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Has to be in the RND layer though. I don't see anything like that in the SCR :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-26-05, 08:12 AM   #17
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Has to be in the RND layer though. I don't see anything like that in the SCR :hmm:
Doesn't mean I added it.

__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 08-26-05, 08:19 AM   #18
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Has to be in the RND layer though. I don't see anything like that in the SCR :hmm:
I looked. I didn't do it.

I don't know where it came from, but it wasn't IC.

The latest unreleased (but available) version has some experimental TFs with more cruisers and fewer BBs, but I have ColumnsNo=3 so I have no idea if it'll form up correctly or just out right crash.

I haven't had time to test it.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 08-26-05, 11:44 AM   #19
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Oh no, I wasn't accusing you of it at all

I think we all know too well that default SHIII's campaign holds many mysteries yet undiscovered (and, seriously, whoever visits the FN grid on a day-to-day-basis?)
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-26-05, 11:48 AM   #20
Deep6
Gunner
 
Join Date: Dec 2001
Posts: 95
Downloads: 14
Uploads: 0
Default

I looked again, it was in DH19.
__________________
Let\'s play Hide and Seek\'n\'Destroy!
Deep6 is offline   Reply With Quote
Old 08-26-05, 11:54 AM   #21
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by Deep6
I looked again, it was in DH19.
Oh. Still weird though. But a lot of groups pass through there, so, who knows. :hmm:

I looked through the RND layer. There IS a chance something this size could appear, actually. But half the ships in task forces that size are generally 50% spawn probability, so the chances of something like this happening, are, well, VERY small.

I guess ya got lucky
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-26-05, 03:12 PM   #22
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Sigh.

I said I've been through the RND and the combination he encountered does _not_ exist, but phpBB ate my post.

Anyway, it's _not_ in the stock RND or IC.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 08-26-05, 03:42 PM   #23
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

oh. I was under the impression that there were groups of Generic ships of that size. Well, I don't know - that's your call.

Only one other theory I have: he actually saw two groups together. That, or there's something wacky with his campaign files. :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-26-05, 03:46 PM   #24
tycho102
Ace of the Deep
 
Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
Default

I turned up my opportunity contacts to something like 9000. I've seen the "sub hunter" task forces listed on the nav-map, and they were always south of the equator. Never had the....pleasure of coming across one.

I do believe I'll be loading the improved convoys mod this weekend...
tycho102 is offline   Reply With Quote
Old 08-26-05, 04:15 PM   #25
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
oh. I was under the impression that there were groups of Generic ships of that size. Well, I don't know - that's your call.

Only one other theory I have: he actually saw two groups together. That, or there's something wacky with his campaign files. :hmm:
You can't define groups as generic Type=, only Class=. You can have no Class= and get any destroyer that's valid if Type=4, for example.

But you cannot skip Type= and get any Class && Type. The game will crash.

What he saw is not possible in the regular game.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.