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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2005
Location: Galiza - BF 79
Posts: 33
Downloads: 0
Uploads: 0
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I would like a real commander simulation, where I can program tasks and reactions to events, so in theory the game would play alone, with my stored commands. We have only seen the slightest in SHIII with set default action, but i would like to have auto tripulation rotate, and more specific reactions (if target sighted try to identify heading, set parallel course and awake me) If plane spotted: more than 3000 m away, crash dive. Less than that, attack it. Etc.
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#2 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
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Yes I agree with this train of thought - I have been thinking how nice it would be to be able to set up a sequence for night time searches whereby I can auto order a Sonar check for a certain duration every 20-30 minutes or so during the Inky black of night, then get back up top and get under way again - of course this only works in the Happy times with no radar about. Perhaps a MACRO program will suffice in the meantime for such things. Hmm what else is there to fix -- JUST ABOUT EVERYTHING. G7E's that require preheating to get full range. Realistic deck guns Battery damage. Rrealistic engine management. Realistic Torpedo modeling. Realistic usage of Torpedo's - IE: you cant use Magnetic Pistols when BDU has standing orders not to. Realism regarding Neutrals. Wolfpacks. Black sea ops. TYPE XXIII Realistic WEATHER based on WW2 conditions. Realistic dynamic campaign based on ww2 numbers of U-Boats, Merchants and Warships that were actually out and about at a given month and year. Realistic aircraft useage. Milkcows and surface ship resupply. Special missions - mineing etc Real radio messages - IE: Something a little more exciting than "KEEP UP THE GOOD WORK". Real to life viewable distance. Better damage modeling. Real navigation - I dont want to know EXACTLY where I am all the damn time. Due to the above I want the SUN MOON and STARS to actually be where they should be in real life and have the right phases at the right times. Realistic Medal system and ranks, like the mods have done. Realistic depth charge physics. Realistic crew/shift rotations based on Real Life rosters. Food management. IE: A mission might end due to lack of food rather than lack of torpedo's. Fuel Leaks. Realistic repair times. Real Kreigsmarine Grid Square's IE: AM 2431 , the sub grids and the Convoy routes should be in the tool set on the Map screen this way you can turn them on and off like selecting any other map tool. Depth contour maps if your sent on a special mission EG: a mineing mission. OH well I could go on but you get the picture - yeah theres not much to fix at all come to think of it. :hmm: |
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#3 |
Sonar Guy
![]() Join Date: May 2005
Posts: 398
Downloads: 0
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while that list would satisfy the hardcore 100%ers i want SH$ to be fun to play and more diverse.
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Were there monkeys? Some terrifying space monkeys maybe got loose? |
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#4 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
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The association of FUN is not precluded by haveing more harcore settings. Infact the more features the more diverse it will become. |
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#5 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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I'd like for a smoother way of getting in and out of ports while still preserving coastal traffic. The TC jumping sucks.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#6 | ||
Engineer
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Sh3 is in my eye just a cool looking arcade game. I assume you want to play a real submarine simulator, right? Then there must be more then only dumb cool looking ships and boring patrols.
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IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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#7 | |
Mate
![]() Join Date: Aug 2005
Location: Hamburg
Posts: 53
Downloads: 0
Uploads: 0
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and I own a book from 1928, "Unsere Marine im Weltkrieg 1914 - 1918" - just fascinating stuff! So many possibilities to create a great uboat simulation ! Maybe we should discuss the ww1 theme in another thread, so this thread stays on topic ? |
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#8 | ||
Gunner
![]() Join Date: Apr 2005
Location: AZ
Posts: 93
Downloads: 25
Uploads: 0
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Cheers! |
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