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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Officer
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It would be nice to be able to limit which weapons you can take.
I would of thought even in wartime a captian would sail out with what he was given and not what he could chose. Im sure that a mix of weapons would be more sensible given that it is unlikely to know excatly what your going up against. Its a luxury we have but surely unrealistic? |
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#17 |
Sub Test Pilot
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not realy it depends entirly on what the mission is whats in the stores the rest is left to the skipper to decide
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#18 |
Sea Lord
![]() Join Date: Feb 2004
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We do seem to love those 65s
![]() A choice of traditional (SS) or wakehomeing as a loadout or software implementation would be Nirvana. :|\
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#19 | ||||
Sonar Guy
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Quote:
So seekers of small ASW torpedos (and old heavyweight torpedos) should be at least halved in the game. I wrote this many times and hope someone from Sonalysts read this, also I hope that Luftwolf will agree to make this change in his mod. This would make SUBROCs little less "super" weapon. Quote:
APR family is probably used only as air-dropped ASW weapon, not as missile payload. But if it was chosen to be element of SS-N-27, then it would have 70kts speed but it's range is probably only 1-2nm. Quote:
And I think that SUBROCs acquire range will be reduced in mod, too bad I didn't suggested to include this change from the start, simply forgot :-( |
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#20 |
Sea Lord
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UGST SCX had 37.5 nm range - Luftam max active 16.3 nm passive 17 nm.(appx) :hmm:
Yes the skilled will close but without the 65s long range duel potential in DW MP will descend back into missile overkill. Is that what we want ? ![]() The SC 65 v 48 duels were fun because both SW and Ak, in their different ways, could dice at distance. ![]() If there is a desire to castrate the Akula lets be honest about the intent, because thats the direction its going in. ![]() ![]()
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#21 |
Sonar Guy
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Well, in reality there is no long-range duels between modern quite submarines. Detection ranges of 688I vs Akula II would be inside 10k yards (probably very much inside) :-).
The UGST torpedo has specs about that: range up to 50km/27nm with speed 35kts range up to 25km/13.5nm with speed 50kts for gameplay we may stretch the short-range mode to 30km/16nm at 50kts but not more. ADCAP is said to be about: 27nm at 40kts 21nm at 55kts some sources 11-14nm/65kts some others say also about 30nm/40kts but 27 is "about 30" ;-) So, if currently the short-range modes are not simulated properly (torpedos have always max range regardles of speed) and range for ADCAP is hard set to 27nm, then for UGST it should be set to 27nm too, not short-range 13-16nm mode. Or decrease ADCAP range to 21nm to simulate short-range only mode :-). I think in the future I convince Luftwolf to use my torpedo doctrines with speed/depth/range depending on each other and we will have realistic speed/range combinations. But for now, Luftwolf if ADCAP is 27nm then please increase the range of UGST to it's max value too - 27nm. It will have only speed penalty against ADCAP, but range will be the same. And... hmmm... this will be the same range and speed as for 65cm (50kts 27nm) sooo... nobody should miss guided 65cm any more I think ? ![]() If you feel that it's too close to ADCAP specs (and UGST should be inferior in range/speed parametres, only the max range is similar) then we could give to ADCAP max speed of 60kts - it's credited to be capable of even more (some sources say 11-14nm at 65kts) but 60kts for sure :-). |
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#22 |
Ocean Warrior
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Amizaur, you're making good sense. I think all that is a good idea.
![]() I have the next two days free. I'm ready to get down to work. :|\ Send me anything you've got. ![]()
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#23 |
Ocean Warrior
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I like making the ADCAP 60 kts and increasing the range of the UGST to 27nm.
And the torpedo seekers... and a whole bunch of other stuff I have to think about when I have had some sleep. ![]()
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#24 |
Sea Lord
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Wow - thats nice music guys. :|\
Re seeker (In mod) - Tested UGST countermeasures (no conclusion yet) but had a 53 active, enabled and at 100 mtrs depth, wired back at my Ak and she didnt pick me up at 300 mtrs depth plus and running-in from about 2 nm. We were both on an identical course. I would have thought that with the 'too wide' seeker cone discussed it would have picked me up. I will try some more tests.
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#25 |
Ocean Warrior
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Yeah, I was just giving you "a glimps into my world" in the other thread...
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