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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
Downloads: 9
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#17 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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I use a Geforce 6800 Ultra with a 2.0 ghz AMD64 and 1.5GB of ram.
It stays smooth, except on the nav map when there's a lot of traffic at high time-compression. For example, in the English Channel at 1024x, it routinely drops down to <10fps, and I have to decrease to 512x or 256x compression to bring it back up above 30fps. Here's the funny thing. When I use that DirectX Tweaker I was talking about, and use the "Force Shader P" option, I see an enormous difference in the nav map frame rate. I see a little bit of an increase when I'm using the external camera to watch explosions, but the nav map is entirely faster. Haven't really recorded any statistics for it, but it's probably 50%; I can leave the compression at 1024x, and it *never* drops below 30fps. Not ever! And that's on the bloody nav-map!!! What the HELL Ubisoft was doing on the nav-map, I don't know, but whatever it is, it destroys video cards. And this is consistent with my upgrade from a 5900XT. Same processor, just different GPU. And I saw an immediate increase on my nav-map framerates, which doesn't quite make sense. I would think the nav-map is CPU dependent, not GPU dependent... |
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#18 |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
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#19 |
Watch
![]() Join Date: Apr 2002
Location: Acapulco Deck
Posts: 16
Downloads: 0
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Ok, so my package came today from Newegg.
![]() Installed my additional 512 RAM to bring me up to 1 gig. Installed my new 9800 Pro card. I feel like a new man! HIGHLY RECOMMEND IT! ![]()
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Throwin\' a party down here, and you boys up there on that ship are invited....we\'re serving up fish! ![]() |
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#20 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
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I have come to the conclusion that the price of video cards in australia is ridiculous . I could only afford to upgrade to a ATI RAEDON 9600XT which cost me over $200 . A card like a NVIDIA 6800GT would have cost me 2 weeks wages .
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#21 |
Bosun
![]() Join Date: Oct 2004
Location: 50.8170°N,5.6670°E
Posts: 68
Downloads: 14
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I use a old Asus Radeon 9600XT to and I must say that I have no complaints this far, it works just fine
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#22 |
Swabbie
![]() Join Date: Aug 2005
Location: Netherlands
Posts: 14
Downloads: 0
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My system:
AMD Athlon XP 2000+ 1 GB memory ATI 9800 PRO 256MB I find that I only have problems in 1024 TC (lag) for the rest it plays fine. BB |
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#23 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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Until a few weeks ago I played with an Athlon XP 2000+ with a GeForce 4200 Ti card and 512 Mb Ram. It worked, but not overly well so. When encountering heavy traffic like with Rubinis Traffic Mod or a large convoy FPS sank below 15 FPS making the aiming a game of chance. In addition the FPS lag in time compression made playing above 512 practically impossible. I was playing at lowest quality possible. Vsync and AA (antialising) off, mipmaps and allow other stuff toned to lowest settings.
I then tried to upgrade the video card (6600GT), and it gave me some more FPS in traffic and convoy. I could even switch on AA and some other stuff. The addon memory I also purchased decreased the loading times somewhat, but in my opinion had the least effect on game play. I then got lucky and stumbled upon a new Athlon XP 3000+ FBS266 and a very affordable Asus board, so I decided to invest and sell the old parts. As with the graphics card, this gave me a big boost. The best thing about it was the fact, that I could now play in 2048 TC and still be at 60 FPS. Frame rates even in very densly populated harbors normally do not fall below 30 and I have no problems with large convoys whatsoever. From my understanding I would say that all the ships movements in TC are calculated by the CPU and thus with an Athlon 1.3 you're massivly too low for that, since my XP 2000+ didn't really manage to cope with that. (and I remember my last upgrade from an Athlon 1400 to have been a major advancement in gameplay already.) A better graphics card may help you a little when it comes to graphics, but ultimately I'd not expect too much of that. If you're lucky and can get yourself an "old" Athlon XP 3000+ or even 3200+ and a cheap but quality Socket A board for it and can afford a nice graphics card it will suffice for quite a while, but like myself you would be standing at the same point in one to two years with the next game that won't run properly ![]() |
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#24 | |
Nub
![]() Join Date: Apr 2005
Location: BE
Posts: 4
Downloads: 0
Uploads: 0
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yep the radeon 9600 9700 9800 are good and fast. I have replaced my 9700pro with an X800pro 256 and there is almost no more fps in SH3. A waste of money ![]() ![]() |
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#25 |
Swabbie
![]() Join Date: Aug 2005
Location: Netherlands
Posts: 14
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Yup, I'm saving for an upgrade but as I only have probs in 1024TC I am in no rush. But you are right, in other games I can tell the CPU is getting a bigger bottleneck. The video card upgrade at least postponed the upgrade time by at least a year.
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#26 | |||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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That's the whole reason I blew $300 on a new system. I thought my old Socket A system was too slow for good navigation map performance. (And thus the game takes so long to get on station I get bored and quit.) You're telling me your mad sweet system isn't enough to resolve that? Sigh. Quote:
In addition to faster framerates, does Force Shader P result in the clock not skipping at 1024x? In otherwords, can you use high time compression in heavy traffic areas without the game barfing and it actually be faster to run at a lower TC to compensate? I want to zip across the ocean at 2048x, not get bored and go take a shower and come back only to find I am _still_ not on station! Thanks. :hmm:
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#27 | |||||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I almost did the same thing, but someone saved me first. Socket A is dead technology. For the same price as a nice, new (AMD doesn't make them anymore) XP 3000+ CPU, you can buy a Sempron 64-bit CPU for a Socket 754 board. Or, if you want to future proof yourself into the future, get a Socket 939 board and go Athlon 64 939. (But don't buy the overpriced Athlon 64 CPUs for Socket 754!) I compared the prices and for $300, including new PSU (quality CoolMax), 1GB PC3200 (cheap brand, slow timings), Biostar Socket 754 NForce3, and Sempron 2800+ 64-bit, plus a cheapy case, was only slightly more expensive than buying a new ASUS Delux 7XVwhatever and an extremely expensive Athlon 32-bit XP 3000+. It wasn't worth it unless I got an Athlon XP that did PC3200/FSB200MHz and that was going to be expensive. Quote:
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Meanwhile, Socket 754 is the new value Sempron platform. You can still pick up NForce3 based mainboards for about $50 starting, and the Sempron 64-bit 2800+ was only $76 when I bought it. It has less of a future than 939, but if you don't want to spend a lot it's a cheaper solution and it now buys you 64-bit, too. (Of course, unless you run, say, Linux or FreeBSD, 64-bit Windows does _not_ get you much of squat. Plus, from what I hear SF doesn't work on 64-bit Windows yet anyway. So no SH3 for you.) But, seriously, don't do anything with your old Socket A system. It's not worth the investment. This comes from someone that tried to make a Socket A system upgrade work from every mathematical angle, failed, and finally decided Socket 754 was an inexpensive upgrade solution that still has a future. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#28 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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jasonb885:
Give it a try, both ways. Download DirectX Tweaker, and save it back to a folder. Doesn't make a difference where. Run the game at default settings, and use FRAPS to check your frame-rates. There's also some kind of frame rate control for SH3, but FRAPS will let you log your framerates, and give you a running average. Mess around with the external camera, spend some time drawing pretty lines on the nav-map. Take a run through the english channel at high time compression. Then use DirectX Tweaker. You have to "add new entry", and point it to "d:\games\sh3\sh3.exe", or whatever. Make sure you tick the "active" box (which records your settings to the registry). Then select at least "Force Shader P"; I also select "high priority", for what it's worth (it only priorities I/O, not processing). You will find that explosions have BLUE in them, rather than the usual red and orange. Kind of looks cool, like vivid burning ethanol, but highly un-realistic. I haven't used DXT much, but I could immediately tell the difference on the nav-map, specifically at high time compression through the English Channel. And I could tell a color-gradient difference on the sea depths, making them MUCH more readable (greater color contrast between depth zones). Like I said, the only real graphic anomaly that I noticed was the fires/explosions. For people with slower cards (5900, 5950U, 6600), the performance difference should be fairly large. Whatever it is about the nav-map, I have absolutely no idea, but it responds to increased graphics processing power... |
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#29 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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