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Old 08-12-05, 11:09 AM   #16
CB..
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all we really need for the crew would be white wolly jumpers..standard issue submariners wear for brit crew..so painting the shirts all white and the trousers black would probably do the trick.getting fairly close anyway. bit of messing about with the medals and emblems on the caps and that would do for a beggining..
english voices are all allright it seems to me i suppose Meditereanean missions would be the most appropiate..swopping the start locations for brit bases would only leave minor detailing out of whack...references to BDU in the messages...start campaign screen/map...all probably can be altered with luck just be editing the start locations might move the sub images on the start screen..descriptions may well be found in text editable files somewhere etc.. going thru some of the campaign convoys altering the origin and sides and sips there-in would create german italian traffic ....perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic
come to think of it an american sub would be easier re the crew as the blue shirts etc would still be appropiate..most of the voices sound half american to start with,,(any-one get the impression you have got Sulu from Star-Trek on helm occasionaly lol)


using the idea that any single mission created with just the player sub automatically uses the campaign engine for everything else means that very quickly an -on-line campaign similar to "wolves" could be constructed for american allied subs in the Pacific using Col's idea and a small amount of imagination to cover the cracks..write some Japanese convoys traffic taskforces aircraft etc in the campaign files then all you'd need to do would be post a basic single mission file with just the player sub set at a allied base in the pacific and the campaign engine would take care of the rest....sounds like a relatively easy job for some one some where willing to take on board a on-line campaign and site maintaince
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Old 08-12-05, 11:14 AM   #17
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Quote:
perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic
That's essentially been done with the first World Mod by CombatPlanes. Then X1 expanded it for Seewolves. I have the original world mod, I can send it to you if you like and you can check out what files were changed. I think the gui tgas were changed, and they must've changed the locations cfg files...beyond that, the OFF and POS tgas need to be redone.
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Old 08-12-05, 11:18 AM   #18
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Quote:
Originally Posted by Shadow9216
Quote:
perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic
That's essentially been done with the first World Mod by CombatPlanes. Then X1 expanded it for Seewolves. I have the original world mod, I can send it to you if you like and you can check out what files were changed. I think the gui tgas were changed, and they must've changed the locations cfg files...beyond that, the OFF and POS tgas need to be redone.
yes i noticed on the seawolves site a screenie or two listing comsubpac as the head quarters and american screens with them...is it a large file? could you send it to my email see email tag in post many thanks
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Old 08-12-05, 11:40 AM   #19
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Will do when I get home.
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Old 08-12-05, 12:47 PM   #20
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So far playing as a British sub has been good, I get attacked by the Kriegsmarine and the Luftwaffe OK, but when I come to sink a merchie, I get a 'Friendly ship destroyed' message which I don't like.
When I approach a merchie my stealth meter turns from green to red but not sure how to alter the friendly message after I send it to the bottom.
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Old 08-12-05, 01:09 PM   #21
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Holy mackeral...

You guys sure know how to open stuck hatches!

Wow... the implications for future use!

[I must be patient... I must be patient... I must be patient... I must be patient... I must be patient!]
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Old 08-12-05, 02:33 PM   #22
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Quote:
Originally Posted by Col7777
So far playing as a British sub has been good, I get attacked by the Kriegsmarine and the Luftwaffe OK, but when I come to sink a merchie, I get a 'Friendly ship destroyed' message which I don't like.
When I approach a merchie my stealth meter turns from green to red but not sure how to alter the friendly message after I send it to the bottom.
reckon you might have to add merchants to the german sea folder same way as yuve done for the german sub in the brit sub folder (nice one again!) (apologies if yuve done this allready Col) i haven't tried it i must admit but sounds bowt right?.if not (or yuve allready tested this) i'm a bit at aloss...might be a list of accepted enemy shipping somewhere the new german merchants (they're aren't any major stock ones i dont think) need adding to?

mad thought just crossed my mind not connected i know but..has anybody tried adding AI subs as fast moving iceburgs?
lol :hmm:
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Old 08-12-05, 02:36 PM   #23
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Quote:
Originally Posted by Shadow9216
Will do when I get home.
cheers shadow
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Old 08-12-05, 02:40 PM   #24
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Hi CB,

I added the German ships via the mission editor, so they were listed as German, plus they had the red flag with white circle, I notice the British merchies have the red duster.
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Old 08-12-05, 02:47 PM   #25
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that's weird Col.....have you tried it with new merchants added to the german sea folder (i couldn't get the editor to recognise any new non stock vessels added to the roster)?
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Old 08-12-05, 03:25 PM   #26
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I think I know what it was, I created another mission and I noticed the British sub was Neutral when I opened the Properties in the Mission Editor, it was 1940.
When I altered the date to 1941 the sub was Allied.
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Old 08-12-05, 05:55 PM   #27
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CB, can you PM me your e-mail? I can't figure out where to send the file attachment...do you have broadband or dial up?
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Old 08-12-05, 11:00 PM   #28
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With reference to earlier posts on this thread regarding units for other nationalities, I see there is no DD's or capital ships for Japan, Italy or Russia etc. Looks like a few models will have to be copied over, but there will be a few flag problems unless some of the unit skin guys can help.
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Old 08-13-05, 02:12 AM   #29
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That's what i was saying there Col, perhaps doing the same trick with the merchant cfgs copying them all to the various nationalitys sea folders (the mission editor is going to crash when you try to add them...so add a stock merchant to get the rute etc then edit it by hand to the new merchant.
who knows maybe the flag are automatic? they cannot have entirely different model files just to change the flag surely? reckon you can change the nationality of the flag with a mission or cfg file entry

(shadow sent you the pm)
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Old 08-13-05, 02:25 AM   #30
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Cheers CB,

I'm in work right now so can't do much till later only look in here from time to time.
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